The looks, attributes, and capabilities of a turret are very important when you're working on a specific ship where the weapons are very much a core part of its design. The current system we have now is so RNG heavy and procedurally generated that it makes it difficult if not impossible to make a coherent design.
Many people are fine with this and even prefer it, but I like to have the option of total customization without some random seed mucking it up.
- Turrets would be designed like a separate ship or an extension of yours, built out of blocks.
- 3 parts: Base, Housing, and Cannon. A 2 part variant would also be available and have a static Base and a Cannon that can move around freely.
- Pivot and emitter points would be assigned as part of turret design. Turrets could be shared on the workshop.
- Every turret you create would add a new entry into your ship management screen with several empty module slots.
- In the ship turret management screen, you will place modules that will determine turret type and other parameters.
- These modules can be purchased and duplicated from turret factories, you can in effect change a turret without dismounting the current one. The turret you design will be a core part of your ship, not just something you slap on, but the modules that dictate how the turret works can be moved around as needed.
So, you create a new turret on your ship, or slap one on from your saved designs or the workshop.
A new entry is added to your ship management panel, you can name the turrets, customize sound, colors, effects.
There will be several color-coded slots that require certain modules to function, with extra slots for further tweaking.
Type, fire rate, accuracy, range, and several other type-specific modules. Damage would be calculated based on what modules you use.
Now you can make ships from your favorite TV show, video game, or book, or something straight from your imagination, and have weapons that match your vision.
Suggestion
Weylin
The looks, attributes, and capabilities of a turret are very important when you're working on a specific ship where the weapons are very much a core part of its design. The current system we have now is so RNG heavy and procedurally generated that it makes it difficult if not impossible to make a coherent design.
Many people are fine with this and even prefer it, but I like to have the option of total customization without some random seed mucking it up.
- Turrets would be designed like a separate ship or an extension of yours, built out of blocks.
- 3 parts: Base, Housing, and Cannon. A 2 part variant would also be available and have a static Base and a Cannon that can move around freely.
- Pivot and emitter points would be assigned as part of turret design. Turrets could be shared on the workshop.
- Every turret you create would add a new entry into your ship management screen with several empty module slots.
- In the ship turret management screen, you will place modules that will determine turret type and other parameters.
- These modules can be purchased and duplicated from turret factories, you can in effect change a turret without dismounting the current one. The turret you design will be a core part of your ship, not just something you slap on, but the modules that dictate how the turret works can be moved around as needed.
So, you create a new turret on your ship, or slap one on from your saved designs or the workshop.
A new entry is added to your ship management panel, you can name the turrets, customize sound, colors, effects.
There will be several color-coded slots that require certain modules to function, with extra slots for further tweaking.
Type, fire rate, accuracy, range, and several other type-specific modules. Damage would be calculated based on what modules you use.
Now you can make ships from your favorite TV show, video game, or book, or something straight from your imagination, and have weapons that match your vision.
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