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{REQ} Fighters - Engagement Range and Burst Fire


Martin Levac

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I want to increase the engagement range (from the player ship) of miners/salvagers. Is it possible and how do I do that? I don't do LUA, so I guess I'm asking somebody else do it if it's more complicated than just changing a value somewhere in the files.

 

Also, is it possible to make armed fighters do burst fire? This one is a request for a mod proper. I'm thinking either keep the turret's property when it's got burst fire, or add an option for burst fire when building a new fighter. Also maintain DPS just for balance.

 

Thanks in advance.

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I don’t know about the burst fire, but for engagement range, I use a mod for carrier commands that seems to do the trick. When I get a sec I’ll look up the current versions and link to them.

 

Edit: Here they are.  As far as I can tell, they still work as of 0.30.2.

Carrier Commander (base mod; has no commands): https://steamcommunity.com/sharedfiles/filedetails/?id=1741735681

Basic Commands for Carrier Commander: https://steamcommunity.com/sharedfiles/filedetails/?id=1741744976

Loot4CarrierCommander (adds loot command): https://steamcommunity.com/sharedfiles/filedetails/?id=1924641337

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  • 4 weeks later...

Currently you can't really control engagement range, since the mod only attributes for target-re-evaluation range, NOT engagement distance.

I'm currently working on an upgrade to the attack order of Carrier Commander mod.

The plan is to make fighters stay within a certain percentage of their max weapon range.

Hopefully ending up in a PR to the original author.

 

That might fix some things for you and while I'm at it, I'll let you know if and how easily I can give you some control over miner/salvager fighter range.

Until then it might already help you to switch to squad-based distance calculation to get more mileage out of them.

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