Martin Levac Posted January 21, 2020 Share Posted January 21, 2020 I want to increase the engagement range (from the player ship) of miners/salvagers. Is it possible and how do I do that? I don't do LUA, so I guess I'm asking somebody else do it if it's more complicated than just changing a value somewhere in the files. Also, is it possible to make armed fighters do burst fire? This one is a request for a mod proper. I'm thinking either keep the turret's property when it's got burst fire, or add an option for burst fire when building a new fighter. Also maintain DPS just for balance. Thanks in advance. Link to comment Share on other sites More sharing options...
FuryoftheStars Posted January 22, 2020 Share Posted January 22, 2020 I don’t know about the burst fire, but for engagement range, I use a mod for carrier commands that seems to do the trick. When I get a sec I’ll look up the current versions and link to them. Edit: Here they are. As far as I can tell, they still work as of 0.30.2. Carrier Commander (base mod; has no commands): https://steamcommunity.com/sharedfiles/filedetails/?id=1741735681 Basic Commands for Carrier Commander: https://steamcommunity.com/sharedfiles/filedetails/?id=1741744976 Loot4CarrierCommander (adds loot command): https://steamcommunity.com/sharedfiles/filedetails/?id=1924641337 Link to comment Share on other sites More sharing options...
Martin Levac Posted January 22, 2020 Author Share Posted January 22, 2020 Thanks. I've used that mod for a long time, then it broke, fixed, broke, etc. Engagement range is the only reason I used it. If I knew what to modify in the files, that'd be best for me. Link to comment Share on other sites More sharing options...
WASP103 Posted February 18, 2020 Share Posted February 18, 2020 Currently you can't really control engagement range, since the mod only attributes for target-re-evaluation range, NOT engagement distance. I'm currently working on an upgrade to the attack order of Carrier Commander mod. The plan is to make fighters stay within a certain percentage of their max weapon range. Hopefully ending up in a PR to the original author. That might fix some things for you and while I'm at it, I'll let you know if and how easily I can give you some control over miner/salvager fighter range. Until then it might already help you to switch to squad-based distance calculation to get more mileage out of them. Link to comment Share on other sites More sharing options...
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