yaliilyaya Posted February 5, 2020 Share Posted February 5, 2020 Hi everyone. I have an idea! Scale server and split into microservices SOA. Each service updates its sectors - instance The distribution of requests for services meets the balancer All services work on docker + kubernetice Loging - Elk Chef - service config Nagios - status NAT Deploy (CD) - Jenkins e.t.s. i do it myself. But there are questions - I do not understand the format of the storage sectors I need help Link to comment Share on other sites More sharing options...
yaliilyaya Posted February 7, 2020 Author Share Posted February 7, 2020 More details... - Each avorion server is a docker container - example https://hub.docker.com/r/rfvgyhn/avorion - Assume each server is a specific service (sector, fraction, players, update sectors, questions, generate sector) - one service is responsible for its work - need to configure commands to services - a command is a request or task launched by a player or server (examply: player - tcp / udp request, task - task to update sectors and fractions) - It is necessary to synchronize data(database) in services - balanser - the service accepts requests from the player (tcp/udp) - balanser sends request to other services - the balancer receives a response and sends it to the player I will write a request card soon Link to comment Share on other sites More sharing options...
yaliilyaya Posted February 7, 2020 Author Share Posted February 7, 2020 Need to take care - auto backup data to the cloud - open folder with finished ships (view via browser + cloud access) - admin control panel with rсon - website - registration of players - ratings Link to comment Share on other sites More sharing options...
NoobPlayer Posted March 19, 2020 Share Posted March 19, 2020 just registered to say, THIS, we need this! or at least the cross server synced player stats. understand that Avorion is not a MMO, but still losing 100s of hours of game save due to discontinued server was not a fun experience. Link to comment Share on other sites More sharing options...
TESL4 Posted March 19, 2020 Share Posted March 19, 2020 I've asked this before too, but the devs have told me that it is not likely planed for Avorion. :(. I absolutely love the idea of an MMO style server. The NPCs/Pirates/Xsotan would need to be hugely buffed if there were fleets of players, but it could be very very cool. Link to comment Share on other sites More sharing options...
NoobPlayer Posted March 20, 2020 Share Posted March 20, 2020 Well maybe no need to have 10k players in one server, but def have a cross server save. Otherwise everything is very limited to only that server. Thats the reason I dont want to start replay the game again, since its not worth to spend 100s of hours to only have 1 save on a server of 100 players online. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now