First, love the game. It is a great combination of Elite Dangerous and Eve Online with a smaller sandbox feel... Kudos to your team for a great development. My thought is that after you fight (and win) against the Wormhole Guardian, game advancement simply ceases. My idea could be implemented a few different ways. 1. only after beating the guardian can a person go to the next difficulty. This would provide a longer game, slowly building to the "Insane" difficulty.
2. after the guardian is destroyed, the player gets sucked into another galaxy with their current ship, but in the new galaxy, Avorion becomes the weakest material--akin to being Iron. However, with the title of the game already set, this might be difficult.
3. you could introduce more materials (some sort of Crystal) for example, allowing the construction of complex modules used for another play through.
4. all factions within the current galaxy become instant enemies, with no chance of alliance...and you have to fight your way out (or take over the galaxy entirely).
5. --or-- a combination of these, where Avorion is removed from the current galaxy, additional materials are added, and after the wormhole guardian, you are transported to another galaxy (in one of the absolute corners i.e., [-500, -500]) still on the quest for the mystical material. In the new Galaxy there are a far greater number of voids, and far fewer wormholes, meaning that finding a route to the center is more challenging. I would still like to see more materials that specialize in different ways....but that is another can of worms.
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pepsijoe
First, love the game. It is a great combination of Elite Dangerous and Eve Online with a smaller sandbox feel... Kudos to your team for a great development. My thought is that after you fight (and win) against the Wormhole Guardian, game advancement simply ceases. My idea could be implemented a few different ways. 1. only after beating the guardian can a person go to the next difficulty. This would provide a longer game, slowly building to the "Insane" difficulty.
2. after the guardian is destroyed, the player gets sucked into another galaxy with their current ship, but in the new galaxy, Avorion becomes the weakest material--akin to being Iron. However, with the title of the game already set, this might be difficult.
3. you could introduce more materials (some sort of Crystal) for example, allowing the construction of complex modules used for another play through.
4. all factions within the current galaxy become instant enemies, with no chance of alliance...and you have to fight your way out (or take over the galaxy entirely).
5. --or-- a combination of these, where Avorion is removed from the current galaxy, additional materials are added, and after the wormhole guardian, you are transported to another galaxy (in one of the absolute corners i.e., [-500, -500]) still on the quest for the mystical material. In the new Galaxy there are a far greater number of voids, and far fewer wormholes, meaning that finding a route to the center is more challenging. I would still like to see more materials that specialize in different ways....but that is another can of worms.
Thanks for your hard work!
joe-
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