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Fleet Wormhole/Gate travel


mpl560

Suggestion

This needs to be a thing.

 

If you've got problems implementing this, because you have problems with AI pathfinding their way to a gate/wormhole on a map, then its time to cut corners in the game and give the AI ships unique infinite warp function that allows them to target sector connected to the gate/wormhole which is linked to the gate/wormhole of the sector they are currently in.

 

When i take command of 20 ships, each with a different maximum warp distance and i have rifts blocking my way for like 100 sectors, then thats when i want to use a wormhole that i so painstakingly discovered.

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I believe what you're asking for already exists in 0.33.0 and I'm pretty sure it's in 0.32.2 as well.  If your AI controlled ship is in a system where a you have an explored gate/wormhole and the ship's jump drive can't reach the target system, clicking to tell the ship to "jump" to the connected system will instead move the ship to and use the gate/wormhole.  A mod is no longer needed to have AI ships use gates.

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I believe what you're asking for already exists in 0.33.0 and I'm pretty sure it's in 0.32.2 as well.  If your AI controlled ship is in a system where a you have an explored gate/wormhole and the ship's jump drive can't reach the target system, clicking to tell the ship to "jump" to the connected system will instead move the ship to and use the gate/wormhole.  A mod is no longer needed to have AI ships use gates.

Woah, really? Can someone confirm? I will check later if no one else does.

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In 0.33.0

 

I am pretty sure that galactic pathfinding and map pathfinding are not linked, and that kind of sucks.

 

I order my fleet to "escort" me, i go to wormhole sector, they follow me next to the wormhole.

I enter wormhole. Fleet does not follow.

I go back through wormhole, they resume following me.

 

I create some distance and outrun the ships that follow me. I maneuver in such way that the wormhole is between me and the ships that are following me.

The ships actually enter the wormhole in this case and are catapulted to the other side, just like a player would have been moved.

 

This is A BUG. Why? Because after that i get insane spam of messages that the ships cannot find me. The spam never stops. That means the developers did not have in mind this. Which makes it a bug, not a trick.

 

EDIT: As to your statement that this is in 0.32 and 0.33. Yes there is such functionality. I need to explore the other sector beforehand though (the sector wormhole links to). Then i right click the that sector when i command my ships, of course the ships need to be inside the sector that contains the starting point (wormhole/gate). But this takes a lot of time if you have 20 ships and you want to move them all to the other side. Not only you need to break the "escort" order, but also in case the end point is at the other side of the galaxy, you need to take some good long time to scroll there and right click it. The right clicking may sound easy, but remember that you scroll the galaxy map by holding the right click, that in itself can sometimes wreck your intent and you need to start over by reselecting your fleet.

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