If you've got problems implementing this, because you have problems with AI pathfinding their way to a gate/wormhole on a map, then its time to cut corners in the game and give the AI ships unique infinite warp function that allows them to target sector connected to the gate/wormhole which is linked to the gate/wormhole of the sector they are currently in.
When i take command of 20 ships, each with a different maximum warp distance and i have rifts blocking my way for like 100 sectors, then thats when i want to use a wormhole that i so painstakingly discovered.
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mpl560
This needs to be a thing.
If you've got problems implementing this, because you have problems with AI pathfinding their way to a gate/wormhole on a map, then its time to cut corners in the game and give the AI ships unique infinite warp function that allows them to target sector connected to the gate/wormhole which is linked to the gate/wormhole of the sector they are currently in.
When i take command of 20 ships, each with a different maximum warp distance and i have rifts blocking my way for like 100 sectors, then thats when i want to use a wormhole that i so painstakingly discovered.
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