One thing I find annoying is that when you order a ship (that has a captain) to attack, it will launch all fighters and fire torpedoes right away. Half the time, it's a waste of torpedo because the ship is just on patrol for pirates, the other half the time, it's a waste of fighters, because they blindly launch all fighters into enemy fleets that have strong anti air defenses. So it would be nice to add the option to enable/disable ship captains from using fighters and torpedo.
Suggestion for specific UI: There should be a checkbox in each fighter squadron and each torpedo shaft to allow player set the option, in the other words, the option is set at a squadron/shaft level. Additionally, in strategic? (F9) View, when you select a ship, there should be 2 more buttons: Allow/Disallow Fighter, and Allow/Disallow Torpedo. The buttons toggle between Allow and Disallow state. When click, it would override all restrictions player set in the previous UI until no more hostiles are left in the sector. And of course, better or more intuitive UI suggestions for this suggestion is welcome.
Suggestion
Zerinity
One thing I find annoying is that when you order a ship (that has a captain) to attack, it will launch all fighters and fire torpedoes right away. Half the time, it's a waste of torpedo because the ship is just on patrol for pirates, the other half the time, it's a waste of fighters, because they blindly launch all fighters into enemy fleets that have strong anti air defenses. So it would be nice to add the option to enable/disable ship captains from using fighters and torpedo.
Suggestion for specific UI: There should be a checkbox in each fighter squadron and each torpedo shaft to allow player set the option, in the other words, the option is set at a squadron/shaft level. Additionally, in strategic? (F9) View, when you select a ship, there should be 2 more buttons: Allow/Disallow Fighter, and Allow/Disallow Torpedo. The buttons toggle between Allow and Disallow state. When click, it would override all restrictions player set in the previous UI until no more hostiles are left in the sector. And of course, better or more intuitive UI suggestions for this suggestion is welcome.
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