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Realistic deformation and asteroid mining.


Skorpiono

Suggestion

Imagine a game that every object is destroy able. You come to an asteroid and you starting to mining it with realistic manner. Without boxy shapes in it.

 

Look at it devs, how do you think, is there a possibility to implement it into a game?

 

Source code in the description :D

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I would think that because of the way the game is designed, the asteroids would have to be comprised of tens of thousands of little blocks to pull that off.

 

Anything else may require reworking the engine at this point.

 

Don’t get me wrong, I’d love to see that kind of effect, too, even on ships (and then maybe stuff like block count wouldn’t matter anymore?), but I don’t see it happening.  Not for this game in its current form, anyway.

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