I think there should be a window displayed when building stations or ships. So you can see with how many calculations you would load the server.
As an example we take a coal mine, I think it buys 5 things and sells 2 things. I now simply claim that these are 7 constant calculations when I am online. Since I don't know exactly how this is calculated for you. Even if it is calculated differently would incur charges. I have heard that a hunter needs 5 calculations and I think a tower will need the same calculations. The whole thing adds up, especially if there are alliance stations and each player makes a query. The same applies when you enter the server. Many people are not even aware of it, but the data of a player must be retrieved first.
A subtle hint that some stations, ships, hunters are more loaded than others might encourage players to build more economical or computationally efficient.
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Guest Nyxz
I think there should be a window displayed when building stations or ships. So you can see with how many calculations you would load the server.
As an example we take a coal mine, I think it buys 5 things and sells 2 things. I now simply claim that these are 7 constant calculations when I am online. Since I don't know exactly how this is calculated for you. Even if it is calculated differently would incur charges. I have heard that a hunter needs 5 calculations and I think a tower will need the same calculations. The whole thing adds up, especially if there are alliance stations and each player makes a query. The same applies when you enter the server. Many people are not even aware of it, but the data of a player must be retrieved first.
A subtle hint that some stations, ships, hunters are more loaded than others might encourage players to build more economical or computationally efficient.
Translated with www.DeepL.com/Translator (free version)
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