So far, the only way to get a player AI ship to follow something (Or you) is to give it an escort order. But when hostiles show up, they stop following their target until it jumps sectors, preferring to engage the enemy instead. This is problematic if you simply want ships to just follow you and avoid getting into fights you can’t possibly win.
I was investigating a yellow blip which turned out to be a pirate outpost I wasn’t ready to handle. While attempting to jump out of the sector, my ally AI ship got himself killed because since he was set to escort, instead of following me to recharge our hyperdrives, he flew into the group of pirates and I couldn’t order him to get out in time.
Could we have just a simple follow command for ships that are too weak to fight, but ones you still want to have traveling with you, like salvaging and repair ships?
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Guest Khoi128
So far, the only way to get a player AI ship to follow something (Or you) is to give it an escort order. But when hostiles show up, they stop following their target until it jumps sectors, preferring to engage the enemy instead. This is problematic if you simply want ships to just follow you and avoid getting into fights you can’t possibly win.
I was investigating a yellow blip which turned out to be a pirate outpost I wasn’t ready to handle. While attempting to jump out of the sector, my ally AI ship got himself killed because since he was set to escort, instead of following me to recharge our hyperdrives, he flew into the group of pirates and I couldn’t order him to get out in time.
Could we have just a simple follow command for ships that are too weak to fight, but ones you still want to have traveling with you, like salvaging and repair ships?
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