I came with this idea because of a recent bug that makes my ship turrets shoot at each other after ordering multiple ships to escort a target, one of them having really high DPS weapons and literally melted my other ship within a few seconds. Despite having that idea because of a bug, I remember my ships badly damaging if not completely destroying other ships because the AI will shoot at an enemy no matter if there is a friendly ship in the way. This issue can be significant when using high DPS weapons.
The idea is simple, reduce friendly fire for ships/stations owned by the player, as well as factions with a Good, Excellent, and Allied status towards the player. If the player really want to be mean, perhaps that reduced damage will go away after a few seconds.
Granting a few seconds of reduced damage should allow the ships crossing fire to move away from each other line of fire, and perhaps avoid total destruction if one of them is using a high DPS weapon.
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Kirshak
Hello everyone,
I came with this idea because of a recent bug that makes my ship turrets shoot at each other after ordering multiple ships to escort a target, one of them having really high DPS weapons and literally melted my other ship within a few seconds. Despite having that idea because of a bug, I remember my ships badly damaging if not completely destroying other ships because the AI will shoot at an enemy no matter if there is a friendly ship in the way. This issue can be significant when using high DPS weapons.
The idea is simple, reduce friendly fire for ships/stations owned by the player, as well as factions with a Good, Excellent, and Allied status towards the player. If the player really want to be mean, perhaps that reduced damage will go away after a few seconds.
Granting a few seconds of reduced damage should allow the ships crossing fire to move away from each other line of fire, and perhaps avoid total destruction if one of them is using a high DPS weapon.
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