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fighter design overhaul


Frolonov2

Suggestion

This suggestion is proposed to solve the excessive cost & production time of fighter, as well as replacing the "upgrade point" design system.

Fighter should be based on a fully functional ship template, which must have engine, thruster/gyro, power generators big enough to power all other blocks, crew quarters big enough for the crew. shield/integrity generators are optional.

Performance of the fighter should depends on the ship template-turn rate, acceleration, top speed, HP and shield would be the same as a scale-down ship and the cost would also be calculated in the same way. When creating a new fighter, player could use a slider to scale down a ship template and the fighter performance data would be updated in real time, just like the way a ship is edited. However, there should be a upper and lower size limit for a fighter in case that player use a huge or micro ship as template. As a result, fighters would just act like small ships, allowing them to catch up with the carrier while making it meaningful to build large hangar block to support larger, more durable fighters. 

As for building time, a fighter should not take more than 5min to build(which is the time needed to build a ship from shipyard). Assembly could be used to speed up fighter production, if production time of a single fighter falls below 1min, it would be possible to complete more than 1 fighter each time in order to round up the update frequency to 1 min. Minimum build time would allow filling a 12-fighter squadron in a minute. Such change would hardly cause balance problem as rapid production of fighter would still consume resources quickly while production could not continue once the assembly/hangar or the carrier itself are completely destroyed.

Fire power stats would still based on the turret but DPS of a fighter would depend on the size of fighter. A fighter large enough would have full DPS of its turret, but the fighter would got much less chance to dodge attacks from instant-hit weapons like laser/railgun/tesla/lightening. This allows players to take out large fighters with main guns on a ship.

When deleting a fighter, the resource should be returned to player in the same way as deleting blocks on a ship.

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