phezzan Posted October 11, 2020 Posted October 11, 2020 (edited) Presently, you have to wait for cloning to finish before you can order training. This is frustrating and fixing it would be great. Benefits: Not having to jump/switch to all your crew factories (stations / ships) every 15 minutes. Less ships damaged/destroyed because you never remembered to finish crewing them up. Makes crew 'training' more like a factory - and isn't that the point of cloning? Suggestion: Don't 'remove' crewman to the academy until training starts. Crew 'in training' should still count toward crew limits (crew quarters, sergents, leutenants, etc) Allow the academy to queue training beyond the available crew on the ship - even beyond the crew capacity. When (the academy queue exceeds the available crew) and (the ship is not full on crew) cloning starts. Allow a toggle to set the 'target' crew counts and automatically queue 'training' for any missing crew. (or fold it into existing 'auto-assign') Crazy ideas: Missions to gather/provide crew to stations / damaged ships / derelicts Shipyards buy crew (as an input like research stations or trade depots) Crew die from hull damage. Sergeants train to become Lieutenants -> ... -> Generals (which provides a non-money cost to large ships) Edited October 31, 2020 by phezzan 1
Suggestion
phezzan
Presently, you have to wait for cloning to finish before you can order training. This is frustrating and fixing it would be great.
Benefits:
Suggestion:
Crazy ideas:
0 answers to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now