In general - alien/pirate attacks are fine but in the most cases they're very irritating.
Currently it's spamming events of being attacked by pirates and aliens, even in a empty sector, often in such combination that it ends up in alien vs pirates vs player. Even when wiped out they mostly send more in a next minute. This is very difficult to do while trying to build an asteroid base/mining a sector (not to mention incredibly stupid freindly AI which loves to fire through freindly ships or decide to go on a coffee break).
Maybe introduce something like Scanner Jammer block for stations to decrease the chance of events happening, perhaps starting off Xanion-tier materials? Bigger size could increase the chance of blocking pirate/alien attacks but never make it impossible to appear.
EDIT:
Scanner jammer could also make player owned sector appear as a blue dot (if there is no other faction owning it) with the % chance appearing it in the galaxy map with formula like this:
SJ - Scanner Jammer's % chance of jamming the incoming attack)
SD - Other player's ship scanner distance
DS - Deep Space upgrades
|(SD/3) + DS/2 + [sqrt(x^2 + y^2) / 10] - SJ/2| ≈ chance for blue dot appearing each jump while dot is in the range (bonus coming from deep space detection, the sqrt(x^2 + y^2) is distance to the core, make it so closer you are to the core the more safer your factories are*)
In example: Station located at (153, 145) has 60% chance of jamming incoming pirate/alien attack (divided by 2), while another player has ship scanner distance of 30 (divided by 3) and deep space upgrades (8 points in total). The chance of blue dot appearing for the other player is:
|10 + 8 + 21.08 - 30| ≈ 9%
This is a mess, I doubt this formula would be accepted but IMO this both gives chance to hide stations but not completly hide them away from players.
* - As from players. The pirates and aliens are obviously tougher than on the edges.
Suggestion
Worm
In general - alien/pirate attacks are fine but in the most cases they're very irritating.
Currently it's spamming events of being attacked by pirates and aliens, even in a empty sector, often in such combination that it ends up in alien vs pirates vs player. Even when wiped out they mostly send more in a next minute. This is very difficult to do while trying to build an asteroid base/mining a sector (not to mention incredibly stupid freindly AI which loves to fire through freindly ships or decide to go on a coffee break).
Maybe introduce something like Scanner Jammer block for stations to decrease the chance of events happening, perhaps starting off Xanion-tier materials? Bigger size could increase the chance of blocking pirate/alien attacks but never make it impossible to appear.
EDIT:
Scanner jammer could also make player owned sector appear as a blue dot (if there is no other faction owning it) with the % chance appearing it in the galaxy map with formula like this:
SJ - Scanner Jammer's % chance of jamming the incoming attack)
SD - Other player's ship scanner distance
DS - Deep Space upgrades
|(SD/3) + DS/2 + [sqrt(x^2 + y^2) / 10] - SJ/2| ≈ chance for blue dot appearing each jump while dot is in the range (bonus coming from deep space detection, the sqrt(x^2 + y^2) is distance to the core, make it so closer you are to the core the more safer your factories are*)
In example: Station located at (153, 145) has 60% chance of jamming incoming pirate/alien attack (divided by 2), while another player has ship scanner distance of 30 (divided by 3) and deep space upgrades (8 points in total). The chance of blue dot appearing for the other player is:
|10 + 8 + 21.08 - 30| ≈ 9%
This is a mess, I doubt this formula would be accepted but IMO this both gives chance to hide stations but not completly hide them away from players.
* - As from players. The pirates and aliens are obviously tougher than on the edges.
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