Kane Hart Posted January 27, 2017 Share Posted January 27, 2017 I personally find the Mining System aka the Module is a bit of a Joke to me personal. For example this is the best one in the game give or take a few asteroids: Personally I found this a tad weak and not worth it and I will never use it sadly and I want to use it. So what I decided to do is modify it and make it more useful so I will actually want to use it in the future. Thankfully we have a kickass developer who supports modding and allows us to customize things the way we like so I took advantage of just that. So what this mod does is simple increase the range and some minor price tweaks due to the range + power tweaks once again due to the range increase and messing with all the math formula's. This is what it looks like now: Download: http://stonelegion.com/Avorion/mods/miningsystem.zip Install: Unzip the miningsystem.lua and replace the old one where the game is installed. Avorion\data\scripts\systems Diff: https://www.diffchecker.com/oceyaGqL Why the Diff? Because if this mod becomes out of date and the files are replaced then this is one the best ways to show you the differences so you can change it yourself by hand in the future. Link to comment Share on other sites More sharing options...
LordHavoc Posted January 28, 2017 Share Posted January 28, 2017 Nice, I also found the mining system to be a bit underpowered. 5k is nothing since asteroids could be like 20k away...and by the time you get to within 5k you can see them anyway Thanks for this Link to comment Share on other sites More sharing options...
BananaMonkey Posted January 30, 2017 Share Posted January 30, 2017 Is it possible to do this with the Mining Lasers,too i.e. 5 Km base range or so i don´t know the math behind that it end up in the highest tier wit 10km range ? Link to comment Share on other sites More sharing options...
eastwood6510 Posted January 30, 2017 Share Posted January 30, 2017 Very cool! Definitely a change I'm all in favor for! Link to comment Share on other sites More sharing options...
Canute Posted January 31, 2017 Share Posted January 31, 2017 Let me gues, you can't made it possible to select the kind of material get highlight ? Can you add a techlevel like weapons got ? Then when you research this kind of module in an Iron area, you will get a module with Iron. Because of the low techlevel of the research station. I notice this effect with weapons allready. The rarity of the module modify the amout of asteroids and range. If this is possible, then you can have a set of modules one for each material you like to mine. Link to comment Share on other sites More sharing options...
n0etics Posted February 25, 2017 Share Posted February 25, 2017 Great mod, I've been using it in my SP game. Question: I plan to run this mod on my server. Is this mod clientside only or should I add it to the server as well? Link to comment Share on other sites More sharing options...
okulotscha Posted March 28, 2017 Share Posted March 28, 2017 Great mod, I've been using it in my SP game. Question: I plan to run this mod on my server. Is this mod clientside only or should I add it to the server as well? Hey, i tested it server only, nothing changed. Link to comment Share on other sites More sharing options...
Devious Posted March 28, 2017 Share Posted March 28, 2017 All mods that affect modules need to be both on the server and client for them to work. Link to comment Share on other sites More sharing options...
Azulius Posted January 24, 2018 Share Posted January 24, 2018 Stone Legion - Error The requested page could not be found. Link to comment Share on other sites More sharing options...
Azerik Posted January 27, 2018 Share Posted January 27, 2018 Because Kane was a brilliant person and put up the diff check... Unzip it. Change the name to remove the .mod, put it in your Avorion\data\scripts\systems folder miningsystem.mod.zip Link to comment Share on other sites More sharing options...
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