Allow players an option to take an existing station and re-purpose it at a cost.
All of the internal workings of a station are disposed of (lets say, you want to get rid of an computer components factory for an accelerator factory and are out of station slots and cant build more in general).
Renovation cost = [New Station Type Founding Cost * 1.25]
The whole "delete station, build new station founder, build station again" thing is old. I mean, there's a fully set up station....*right there*.
"It would also be cool if they re-use the crew transport function to have a faction ship show up to "convert" which would take the same fight time and only work in sectors that are not hazard zones"-Kamots
Aside---The crew transport bug that would likely be associated that that idea, change all crew transports to be transportER equipped so that they function within 2km from anything. Renovator would follow suit of course.
Suggestion
AvorionCraft
Allow players an option to take an existing station and re-purpose it at a cost.
All of the internal workings of a station are disposed of (lets say, you want to get rid of an computer components factory for an accelerator factory and are out of station slots and cant build more in general).
Renovation cost = [New Station Type Founding Cost * 1.25]
The whole "delete station, build new station founder, build station again" thing is old. I mean, there's a fully set up station....*right there*.
"It would also be cool if they re-use the crew transport function to have a faction ship show up to "convert" which would take the same fight time and only work in sectors that are not hazard zones"-Kamots
Aside---The crew transport bug that would likely be associated that that idea, change all crew transports to be transportER equipped so that they function within 2km from anything. Renovator would follow suit of course.
Edited by AvorionCraftLink to comment
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