Idk if it's already / not planned, but I'd like to add that you could also make some captain classes / perks dedicated to stations, not ships. Like at least one Class + 1-2 subclasses.
The perks could revolve around:
- selling prices
- buying prices
- number of production lines
- speed of production lines
- number of required ressources for 1 tick
- number of produced ressources in 1 tick
- storage capacity
- sector demand
- frequency of traders visiting the station / sector
Suggestion
Mesirez
I've just read the update on captains in 2.0.
Idk if it's already / not planned, but I'd like to add that you could also make some captain classes / perks dedicated to stations, not ships. Like at least one Class + 1-2 subclasses.
The perks could revolve around:
- selling prices
- buying prices
- number of production lines
- speed of production lines
- number of required ressources for 1 tick
- number of produced ressources in 1 tick
- storage capacity
- sector demand
- frequency of traders visiting the station / sector
- frequency of pirates attacking the sector
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