This would need its OWN tab, by the way. 15 slots is too few once you have a ship past 150m volume as is, particularly with vanilla settings and how turret counts scale.
Suggestion:
Second tab that is just like the module tab, except that it is specifically for a station module. The computer power/volume per slot is twice the requirements of the regular modules, meaning that the ship can continue to expand and continue to gain functionality---so you could literally build a city ship in eventuality.
Station modules essentially turn your ship into a mobile station with limited benefits.
As in, just like mobile merchants. Basically, let the players use these for ourselves, and then expand them.
Imagine if you will---if a player chooses to frequent salvage yards for example, and has a scrap yard metal trader module, and a coal module, and has plenty of cargo space---that player can build an entire economy around just those two things, fulfilling a purpose of scrap, salvage, and getting leftover/old broken equipment chips.
This could also tie in to other functionalities too---such as a "factory dock - scrap trader" or "factory dock - accelerator" module, that allows the ship to dock to that factory and haul it around whereever, and also has a special HUD notice for when merchants are trying to dock to you.
Suggestion
AvorionCraft
This would need its OWN tab, by the way. 15 slots is too few once you have a ship past 150m volume as is, particularly with vanilla settings and how turret counts scale.
Suggestion:
Second tab that is just like the module tab, except that it is specifically for a station module. The computer power/volume per slot is twice the requirements of the regular modules, meaning that the ship can continue to expand and continue to gain functionality---so you could literally build a city ship in eventuality.
Station modules essentially turn your ship into a mobile station with limited benefits.
As in, just like mobile merchants. Basically, let the players use these for ourselves, and then expand them.
Imagine if you will---if a player chooses to frequent salvage yards for example, and has a scrap yard metal trader module, and a coal module, and has plenty of cargo space---that player can build an entire economy around just those two things, fulfilling a purpose of scrap, salvage, and getting leftover/old broken equipment chips.
This could also tie in to other functionalities too---such as a "factory dock - scrap trader" or "factory dock - accelerator" module, that allows the ship to dock to that factory and haul it around whereever, and also has a special HUD notice for when merchants are trying to dock to you.
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