To sum up the idea, it is that if a ship has all weapon-based, all mining based, or all salvage-based turrets, they get a bonus of some form (I would favor damage, but it could be accuracy, reload, range, just something), and if a ship mixes them up, then they suffer a penalty to weapons-based turrets (after all, the gunner on a mining ship probably won't be as good as the one on a battleship).
The idea is that a crew that specializes in something will almost always be better than a crew that mixes it up.
It also goes along with the question, "who puts mining turrets on a battle cruiser?"
It gives reason to build vessels that are specialized to a specific role in a fleet, rather than building a bunch of jack-of-all-trade craft.
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To sum up the idea, it is that if a ship has all weapon-based, all mining based, or all salvage-based turrets, they get a bonus of some form (I would favor damage, but it could be accuracy, reload, range, just something), and if a ship mixes them up, then they suffer a penalty to weapons-based turrets (after all, the gunner on a mining ship probably won't be as good as the one on a battleship).
The idea is that a crew that specializes in something will almost always be better than a crew that mixes it up.
It also goes along with the question, "who puts mining turrets on a battle cruiser?"
It gives reason to build vessels that are specialized to a specific role in a fleet, rather than building a bunch of jack-of-all-trade craft.
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