At the completion of a jump into an unexplored sector, the sector loads with the camera position 5km off an oblique angle from where the ship's center of mass will spawn. From this angle, the player gets to watch their piloted ship jump into the sector.
At the completion of the jump, the sector coordinates and name (if there is one) fade in as large white text in the upper right area of the screen, just below the menu icons.
The sector coordinates and name then fade out and the camera pans to its standard position behind the player controlled ship.
This purely aesthetic start to the "discover" of a new sector and its contents can be toggled on and off in the options menu.
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eduty
At the completion of a jump into an unexplored sector, the sector loads with the camera position 5km off an oblique angle from where the ship's center of mass will spawn. From this angle, the player gets to watch their piloted ship jump into the sector.
At the completion of the jump, the sector coordinates and name (if there is one) fade in as large white text in the upper right area of the screen, just below the menu icons.
The sector coordinates and name then fade out and the camera pans to its standard position behind the player controlled ship.
This purely aesthetic start to the "discover" of a new sector and its contents can be toggled on and off in the options menu.
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