I spend an unusual amount of time watching my AI controlled ships mine/salvage/fight. It's apparent to anyone that spends any amount of time watching the AI do any of those things, that there is a fair amount of room for improvement.
I suggest a placeable block akin to the gyroscope block, except it 'points' in one of the six cardinal directions. The purpose of this block would be to give the AI a 'hint' as to which direction to face the ship while performing one of the above tasks. Indeed, there should be a separate block type for each of the three activities - mining - salvaging - fighting, allowing for more specialized ships, knowing the AI will point the rear of its ship at the wreck, because that's where the hint block is pointing, instead of contorting around like a drunk at an open bar.
Taking the idea a step further, scaling the block could give the AI a hint as to how far away this block should be from the target - possibly allowing some ship shapes not currently feasible.
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Mp70
I spend an unusual amount of time watching my AI controlled ships mine/salvage/fight. It's apparent to anyone that spends any amount of time watching the AI do any of those things, that there is a fair amount of room for improvement.
I suggest a placeable block akin to the gyroscope block, except it 'points' in one of the six cardinal directions. The purpose of this block would be to give the AI a 'hint' as to which direction to face the ship while performing one of the above tasks. Indeed, there should be a separate block type for each of the three activities - mining - salvaging - fighting, allowing for more specialized ships, knowing the AI will point the rear of its ship at the wreck, because that's where the hint block is pointing, instead of contorting around like a drunk at an open bar.
Taking the idea a step further, scaling the block could give the AI a hint as to how far away this block should be from the target - possibly allowing some ship shapes not currently feasible.
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