Anyone else feel like coaxial weapons are just too niche or not strong enough to be really useful? I suggest reworking them to be much more dangerous on a successful hit, but staying balanced by limiting other aspects of the weapons themselves and ships that mount them.
- First, coaxial weapons should be able to be mounted on the sides of ships. They should still be locked to a side, but it's annoying trying to get a giant block facing forward for the actual weapon to be mounted on, and it often just doesn't work well on my ships.
- Coaxial weapons should use their own kind of hardpoint, now that we have separate independent and pilot operated slots, it shouldn't be difficult to add a unique "heavy slot" for coaxial weapons. Ships should come with 0 heavy slots by default, and equipment modules should only add a few, with massive power requirements so that only large ships can equip them. That can be combined with other nerfs, such as decreasing velocity or lowering independent turret slots. A ship should not be able to mount many of these without being incredibly slow or fragile. This would make for interesting gameplay; dedicated siege ships would have to be protected by point defense or ship-to-ship escorts.
- Damage and range should be ramped up significantly. These should be siege and/or capital-killer weapons. Make getting hit by them devastating for all but the largest vessels.
- To compensate, significantly reduce fire rate (or increase cooldown). Also, reduce projectile speed for physical coax weapons and have coax energy weapons draw from the ship's battery.
- Vastly stronger coax weapons could also make interesting orbital defense emplacements for valuable sectors. Having them be a special kind of station that can rotate with thrusters but not move or jump on their own would be neat. Again, such weapons would be very vulnerable to smaller ships and fighters.
Suggestion
amberlyske
Anyone else feel like coaxial weapons are just too niche or not strong enough to be really useful? I suggest reworking them to be much more dangerous on a successful hit, but staying balanced by limiting other aspects of the weapons themselves and ships that mount them.
- First, coaxial weapons should be able to be mounted on the sides of ships. They should still be locked to a side, but it's annoying trying to get a giant block facing forward for the actual weapon to be mounted on, and it often just doesn't work well on my ships.
- Coaxial weapons should use their own kind of hardpoint, now that we have separate independent and pilot operated slots, it shouldn't be difficult to add a unique "heavy slot" for coaxial weapons. Ships should come with 0 heavy slots by default, and equipment modules should only add a few, with massive power requirements so that only large ships can equip them. That can be combined with other nerfs, such as decreasing velocity or lowering independent turret slots. A ship should not be able to mount many of these without being incredibly slow or fragile. This would make for interesting gameplay; dedicated siege ships would have to be protected by point defense or ship-to-ship escorts.
- Damage and range should be ramped up significantly. These should be siege and/or capital-killer weapons. Make getting hit by them devastating for all but the largest vessels.
- To compensate, significantly reduce fire rate (or increase cooldown). Also, reduce projectile speed for physical coax weapons and have coax energy weapons draw from the ship's battery.
- Vastly stronger coax weapons could also make interesting orbital defense emplacements for valuable sectors. Having them be a special kind of station that can rotate with thrusters but not move or jump on their own would be neat. Again, such weapons would be very vulnerable to smaller ships and fighters.
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