Zairoh Posted July 29, 2021 Share Posted July 29, 2021 (edited) Randomly, the ship you're piloting gets stuck trying to Calculate a jump route. It eventually resolves itself after a few minutes and it doesn't matter which sector or distance. On a side note: Hyperdrive upgrades are pretty much a joke and using the travel hub is quite painful/tedious. This makes the early game rough when traveling. Edited July 29, 2021 by Zairoh Spell check Link to comment Share on other sites More sharing options...
Presul Posted July 29, 2021 Share Posted July 29, 2021 Calculating jump time depends on performance of the computer/server. If it's a new sector or old sector that has been taken out of memory it needs to load all of the asteroids/stations/ships/etc into memory before it allows you to jump to the sector. The multi-threading of Avorion has 3 different types of threads. Generator, Script, and Worker threads. Generator threads are the ones that execute the loading of sectors. There are some guides that have recommendations for threads based on player count and hardware. The one I used is: https://avorion.fandom.com/wiki/Setting_up_a_server Link to comment Share on other sites More sharing options...
Zairoh Posted July 29, 2021 Author Share Posted July 29, 2021 I'm aware of this and edited my server.ini to have double the generator cores in case that was the issue. It does it for both discovered and undiscovered sectors. I didn't have this issue in the mainline version so there's something new in the beta that causes much longer times. I've attached my dxdaig and server.ini so we can, hopefully, skip past blaming my system in our troubleshooting. DxDiag.txt server.ini Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now