provide an option, not sure where such an option would be; but have salvage turrets prioritize 'pieces' in range that are NOT the parent of any other parts/pieces.. this results in a more complete mining/salvaging action (possibly specific to salvage/mining captains) while also reducing the occurrence of accidently breaking a 'valid' wreck of say 45 pieces into 3 separate 14 piece chunks, suddenly rendering all 3 pieces not 'valid' for the AI to salvage.
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teknik
provide an option, not sure where such an option would be; but have salvage turrets prioritize 'pieces' in range that are NOT the parent of any other parts/pieces.. this results in a more complete mining/salvaging action (possibly specific to salvage/mining captains) while also reducing the occurrence of accidently breaking a 'valid' wreck of say 45 pieces into 3 separate 14 piece chunks, suddenly rendering all 3 pieces not 'valid' for the AI to salvage.
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