Improve the utility of Scanner Systems by giving them the following utilities:
1)Detection of incoming hyperspace jumps, player is notified when the system they are in has a hyperspace jump calculated to it.
2)Proximity alert when a ship jumps within range without being in view.
3)Ability to tell when a ship in range has calculated a hyperspace jump
4)Ability to save the design of the outer shell of a ship in range, that is you only get blocks that are directly visible, hidden blocks are not saved in the design.
5)Ability to scan for locations of blocks that are not directly visible, player selects block type to scan for, and holds mouse over the location they wish to scan for a duration of time after which any relevant blocks are highlighted while others are hidden.
6)Ability to see the stats of a turret the player is currently pointing at if they are in range.
Suggestion
MnHebi
Improve the utility of Scanner Systems by giving them the following utilities:
1)Detection of incoming hyperspace jumps, player is notified when the system they are in has a hyperspace jump calculated to it.
2)Proximity alert when a ship jumps within range without being in view.
3)Ability to tell when a ship in range has calculated a hyperspace jump
4)Ability to save the design of the outer shell of a ship in range, that is you only get blocks that are directly visible, hidden blocks are not saved in the design.
5)Ability to scan for locations of blocks that are not directly visible, player selects block type to scan for, and holds mouse over the location they wish to scan for a duration of time after which any relevant blocks are highlighted while others are hidden.
6)Ability to see the stats of a turret the player is currently pointing at if they are in range.
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