Albert_Eichel Posted January 28, 2017 Share Posted January 28, 2017 Hello, for all... sorry for bad english... Im German. How do the lines look like to turn a ship into a wreck? I'm not very familiar with LUA and I'm learning by doing ... I hope the question is okay In the documentation I've already looked but all I've tried has not worked :D Greetz Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted January 28, 2017 Boxelware Team Share Posted January 28, 2017 There's multiple ways, you could just damage it with its current HP, basically destroying it. The other way would be to remove the ship and create a wreckage in its place. Copy the plan and position and create a wreckage with the same plan and position. Link to comment Share on other sites More sharing options...
Albert_Eichel Posted January 28, 2017 Author Share Posted January 28, 2017 I am now using the lines from the wreckagetoship.lua if not interactionPossible(callingPlayer) then print ("no interaction possible") return end local wreckage = Entity() local plan = wreckage:getPlan() -- set an empty plan, this will both delete the entity and avoid collisions with the ship -- that we're creating at this exact position wreckage:setPlan(BlockPlan()) local ship = Sector():createShip(Player(callingPlayer), wreckage.name, plan, wreckage.position) AddDefaultShipScripts(ship) terminate() It is now removed as desired, but no new is generated? Link to comment Share on other sites More sharing options...
Albert_Eichel Posted January 28, 2017 Author Share Posted January 28, 2017 I can not find the error... :( Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted January 28, 2017 Boxelware Team Share Posted January 28, 2017 Check out the scrapyard script. Link to comment Share on other sites More sharing options...
Albert_Eichel Posted January 28, 2017 Author Share Posted January 28, 2017 I want a new ship to be spawned first and that is not included in Scrapyard Link to comment Share on other sites More sharing options...
Albert_Eichel Posted January 29, 2017 Author Share Posted January 29, 2017 So the wreck does not work ... :( Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted January 30, 2017 Boxelware Team Share Posted January 30, 2017 I don't understand what you want to do. Link to comment Share on other sites More sharing options...
Luzivras Posted May 21, 2018 Share Posted May 21, 2018 hey ive the idea to make a script so you can make wrecks into ships again, if possible i need to know how, then we can add a price for a try and a chance of success for the try so then bigger the craft and better matterials it has then more if will cost or fail... Link to comment Share on other sites More sharing options...
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