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Multiplayer Admin Commands


sironin

Suggestion

Would be cool to have some management stuff for ingame managing in a multiplayer environment...

like 

/moveTarget parameterX, parameterY --moves targeted entity(ship, station, asteroid, whatever) to sector X,Y

/startEventId --begins a predefined event of ID in current sector

/stopEventId --cleanup/end event of ID in current sector

/deleteTarget --remove/delete a given entity

/spawn parameterPrefab amount --spawn an amount of a given prefab, referenced design, boss, a shipBuilder array (randomly build something of a given material type/seed/etc)

Anyway, just some ideas. Add your own in replies!

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Er, nevermind.  You were looking for affecting targeted ship, not the ship issuing the command.

Technically, I think the /teleport command takes an optional parameter for target, defaulting to player, but I haven't been able to find a good way to get a targeted entity's id for this purpose, yet.

Edited by FuryoftheStars
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