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Suggestion: Hyperjump with severe damage causes further damage


An Ning

Suggestion

It was just a muse, and is bound to be an unpopular thought, but I found the idea that jumping with a severely damaged ship could cause damage to be intriguing -something that makes those mad dashes for the safety of lightspeed to be a risk in itself, rather than a simple solution.

 

 

Ex (and these are just general ideas):

At 50% hull integrity, jumping strains the ship's structure and causes further damage based on the length of the jump, causing damage or knocking out random systems -engines, integrity fields, energy generators -you will have shaken off pursuit, but paid a price.

Below 30% hull integrity, making a jump will damage engines -effectively making it possible you get stranded in whatever system you jump to next

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