A Cooldown Module that applies to any weapon with "overheat."
A Capacitor Module that applies to any weapon with "battery charge."
Limitations:
100% cooldown cannot turn any weapon into permafire.
Thinking in terms of mortars---these weapons are fun. With enough of them you can knock a ship into spins. Its great. Their firing rate is terrible though. Same with rails.
Some ideas:
Cooldown Modules
Flashcooling Module--Gives a weapon burst fire with a longer cooldown
Hypercooling Module--Gives a weapon up to 100% lower cooldown (dependent on quality of module) with diminishing returns after a firing rate of 1 is achieved, with each .1 after 1 taking more of the cooldown effect. For instance, a weapon with a firing rate of .6 can hit 1, but can never hit 1.2, but it could hit 1.05 or 1.1. A weapon with a firing rate of 1.4 could hit 1.6.
Rotor Module--Gives any 4-barreled gun the ability to rapid fire at a stead rate of 30% above their base firing rate, giving a steady rate of fire.
If these existed I would use Rotor and Hypercooling for consistent firing rates with little to no cooldown.
Capacitor Modules
Supercapacitor Module--Instant recharge of weapon, but the next cooldown takes twice as long.
MegaCapacitor Module--Increases internal battery life by up to 100% (dependent on quality of module)
DC Module--Straight Pipe to the ship's generators (does not work with other modules above). DPS is cut by %, but increased by the % of power generation over utilization on the ship with a cap of 100%
Suggestion
AvorionCraft
As Title Says.
A Cooldown Module that applies to any weapon with "overheat."
A Capacitor Module that applies to any weapon with "battery charge."
Limitations:
100% cooldown cannot turn any weapon into permafire.
Thinking in terms of mortars---these weapons are fun. With enough of them you can knock a ship into spins. Its great. Their firing rate is terrible though. Same with rails.
Some ideas:
Cooldown Modules
Flashcooling Module--Gives a weapon burst fire with a longer cooldown
Hypercooling Module--Gives a weapon up to 100% lower cooldown (dependent on quality of module) with diminishing returns after a firing rate of 1 is achieved, with each .1 after 1 taking more of the cooldown effect. For instance, a weapon with a firing rate of .6 can hit 1, but can never hit 1.2, but it could hit 1.05 or 1.1. A weapon with a firing rate of 1.4 could hit 1.6.
Rotor Module--Gives any 4-barreled gun the ability to rapid fire at a stead rate of 30% above their base firing rate, giving a steady rate of fire.
If these existed I would use Rotor and Hypercooling for consistent firing rates with little to no cooldown.
Capacitor Modules
Supercapacitor Module--Instant recharge of weapon, but the next cooldown takes twice as long.
MegaCapacitor Module--Increases internal battery life by up to 100% (dependent on quality of module)
DC Module--Straight Pipe to the ship's generators (does not work with other modules above). DPS is cut by %, but increased by the % of power generation over utilization on the ship with a cap of 100%
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