Pirates attack populated sectors and, upon getting obliterated by the player or the local NPCs, their wrecks tend to end up drifting way outside their death locations. While these enemy ships are smart enough not to ram stations, if their ships die as they approach a station, most likely the wreck will end up somewhere very close to it.
A player ship, if told to Salvage Sector, will open fire on it while the station is in the way, causing a huge and rapid reduction in player standing towards the faction without a failsafe.
As such - if the ship is executing a salvage command and is hitting anything that results in a reputation change of any sort, have it cycle the target or, if there are no more targets, cancel the command.
Suggestion
Sindroms
Pirates attack populated sectors and, upon getting obliterated by the player or the local NPCs, their wrecks tend to end up drifting way outside their death locations. While these enemy ships are smart enough not to ram stations, if their ships die as they approach a station, most likely the wreck will end up somewhere very close to it.
A player ship, if told to Salvage Sector, will open fire on it while the station is in the way, causing a huge and rapid reduction in player standing towards the faction without a failsafe.
As such - if the ship is executing a salvage command and is hitting anything that results in a reputation change of any sort, have it cycle the target or, if there are no more targets, cancel the command.
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