Setting up and running an empire is fun, but I'd like to see some more "story arcs" in the galaxy to make it feel more alive.
I'd like the factions to make requests of us as relations improve.
Ex:
-At good relation levels they ask you to clear a sector of pirates and guard it until a new station is sent in, establishing their rule over the territory
-At very high relation levels you are asked to transport a public figure and keep them safe
-At allied levels you are asked to assist in damaging/destroying enemy ships/stations in sectors where they both have influence
I'd also like to see businesses have some mini-arcs where, for example, you are asked to "make supply ships disappear", or "drive up prices of an item", or protect/attack production stations, things of that nature.
Not all of them have to be grand 20 mission chains, and not all of them have to be incredibly unique. But even just a few short sets of slightly varying mission types would make things feel more "alive" and less "random".
Suggestion
An Ning
Setting up and running an empire is fun, but I'd like to see some more "story arcs" in the galaxy to make it feel more alive.
I'd like the factions to make requests of us as relations improve.
Ex:
-At good relation levels they ask you to clear a sector of pirates and guard it until a new station is sent in, establishing their rule over the territory
-At very high relation levels you are asked to transport a public figure and keep them safe
-At allied levels you are asked to assist in damaging/destroying enemy ships/stations in sectors where they both have influence
I'd also like to see businesses have some mini-arcs where, for example, you are asked to "make supply ships disappear", or "drive up prices of an item", or protect/attack production stations, things of that nature.
Not all of them have to be grand 20 mission chains, and not all of them have to be incredibly unique. But even just a few short sets of slightly varying mission types would make things feel more "alive" and less "random".
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