I recently discovered the miniscule side of the game.
Yes, we all start out with a drone, and we push and push to become bigger better and more powerful.
We can launch fighters from our carriers, but.... we can't actually fly a fighter, and piloting a teeny tiny ship is basically guaranteed death.
I was playing with the notion while poking around in the blueprints at 1:0, and discovered how fun it is to fly around in such a tiny ship trying to dodge incoming fire from Xsotan (poorly).
There's a problem in targeting. Basically, if you're targeted, you're getting hit (especially for hitscan weapons). And if you're piloting a tiny 500hp ship, you're toast. That's that.
So how about a fighter module/corvette?
Fighter Module can only be placed in slot 1 or 2 or 3, and if equipped the ship cannot be any larger than the 3-slots.
I know a couple of others that play strictly smaller craft while their bigger ships do the big stuff so they can play/jink around with smaller ships.
Bonuses:
1 Slot: "Hits" have a 85% chance to not hit (Base) [Fighter]
25% damage reduction + 10%/tech level (Max 95%)
Shields gain equivalent damage reduction
Shields gain impenetrable (guarantees one solid hit)
2 Slot: "Hits" have a 70% chance to not hit (Base) [Gunboat]
35% damage reduction +7.5%/tech level (Max 87.5%)
Shields gain equivalent damage reduction
Shields gain impenetrable (guarantees one solid hit)
3 Slot: "Hits have a 55% chance to not hit [Corvette]
50% damage reduction + 5%/tech level (Max 85%)
Shields gain equivalent damage reduction
Shields gain impenetrable (guarantees one solid hit)
New option for Turret Factories--
Miniaturization - Reduce the number of slots for a turret by shrinking it down. Requires blueprint. This would allow for coaxial mounts on ships. Think BRRRRRRRT.
6 slot size 6 coax that does 6000 damage with 18 range can be shrunk to a 1 slot size 1 coax that does 1000 damage and 10 range ((range * 0.5)+1/size) (deliberate diminishing returns)
Suggestion
AvorionCraft
I recently discovered the miniscule side of the game.
Yes, we all start out with a drone, and we push and push to become bigger better and more powerful.
We can launch fighters from our carriers, but.... we can't actually fly a fighter, and piloting a teeny tiny ship is basically guaranteed death.
I was playing with the notion while poking around in the blueprints at 1:0, and discovered how fun it is to fly around in such a tiny ship trying to dodge incoming fire from Xsotan (poorly).
There's a problem in targeting. Basically, if you're targeted, you're getting hit (especially for hitscan weapons). And if you're piloting a tiny 500hp ship, you're toast. That's that.
So how about a fighter module/corvette?
Fighter Module can only be placed in slot 1 or 2 or 3, and if equipped the ship cannot be any larger than the 3-slots.
I know a couple of others that play strictly smaller craft while their bigger ships do the big stuff so they can play/jink around with smaller ships.
Bonuses:
1 Slot: "Hits" have a 85% chance to not hit (Base) [Fighter]
2 Slot: "Hits" have a 70% chance to not hit (Base) [Gunboat]
3 Slot: "Hits have a 55% chance to not hit [Corvette]
New option for Turret Factories--
Miniaturization - Reduce the number of slots for a turret by shrinking it down. Requires blueprint. This would allow for coaxial mounts on ships. Think BRRRRRRRT.
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6 slot size 6 coax that does 6000 damage with 18 range can be shrunk to a 1 slot size 1 coax that does 1000 damage and 10 range ((range * 0.5)+1/size) (deliberate diminishing returns)
Edited by AvorionCraftLink to comment
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