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Suggestion: After Late Game Coop Experience (New DLC idea)


AikawaKizuna

Suggestion

Game experience become boring when our resources gained more and more quickly, and what's more player's fleet become more and more unbeatenable.

To stretch players' fun time, and for some performance issues many games choosed to be harder to gather, enforced AI enemies roughly, or simply let all the economy numbers harder for players to survive. 

Combine with the existing system now of Avorion and what I know (maybe quite little but play a lot times experience), and think through the dev's 2 dlc ideas, I saw a possiblity.

Here is my idea about this new "DLC" :

1. The Second Galaxy War. (New global event)

         When player have beaten the Xstans' wormhole mothership, we can set a timer to trigger this event.

         This will not a single boss event, but a whole disaster in a fixed range from the center of galaxy. What it means shutdown the server for a while, re-generate the galaxy center,   reform it to a new dimension of Xstan invader Empire. 

         We will have new dlc about enter the rift right?

         Story is, the Xstan's new invasion,  made the whole center into the Grand Rift. And they are going to annihilate all the factions in the universe !

         Now the NPC friendly sector will request urgent assist and have a time limit to save them, or they will be devoured by the growing Grand Rift !

         Players will confront stronger enemy's ships, no way to gather better material to build invincible fleets back, only allies and what player have the numbers of resources   that stored before the great war.

        When players struggled on the front line, hardly prevent the rift from growing, other players can form an elite fleet, into the rift, gather better resources, find the hidden Xstan comanders, eliminate them and destroy their alien devices that build the rifts, get the sectors back!

        In this global disaster events,  players will always have the lower tier of materials than the Xstan has, so we can only use more numbers of ships to fight, like a normal AI faction.

       To make it comfortable, RTS mode is very important, and an economy flow from players industries are the same. So lets' see the next "update".

2. New ship equipment and turret Production Machanics.

     To make the equipments from what it is now to a production of military supply, We will have player turret factory and equipment dock changed:

      New Player Turret Factory productions: when player-build Turret Factory is built, it will take a blueprint to continue. Building turrets wont cost credits but components, when all settings are done, the factory will auto product this turret within production cycle, until the player inventory full or meets the production limit number or insuffcient components.

      As the same, Equipment dock will function just like the Turret Factory, consume components and auto product several selected ship systems.

      This only affact the players owned dock and factory, AI faction's remain the old mech.

3. New Ship building selection. (Shipyard builds player-saved ship blueprints with setup)

      Now the ship that with systems, turrets. Can be saved as blueprint items(generate from the building-mode).

      This item will be required when player goto a shipyard for building a fancy new battleship. Shipyard will trigger a timer to build the whole ship like before, and player will consume all the turrets and systems needed for that ship immediately, just waiting for your new ship, with all the things setup, with crews and captian!

      Thus, player wont be annoyed again and again, to into system tab, setup everything, building mode, place all the turrets, set the turret skin...

4. If there's spare force to code. dev. Please implements the fleet formation system. 

     Let players' ship form in battle line, click to move one followed after one, V shape, horizonal row shipe, square formation or anything else!

     Also, let the AI use formations as well!

 

The End.

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