Yoshuar Posted July 14, 2022 Share Posted July 14, 2022 If the ship and its docks are strong/big enough you should be able to "carry" docked ships/drones/fighters/frigates through hyperjumps and -gates. So you could build real motherships, carriers, capitalships or haulers that could carry supply ships, damaged allied ships or utility drones. Or build multisegment ships that snap together and seperate on behalf - for example for multivector assault! Link to comment Share on other sites More sharing options...
0 BloodyRain2k Posted July 27, 2022 Share Posted July 27, 2022 I'm going to assume you docked a ship and then used the travel command, because that indeed leaves everything docked behind. As for everything else, I'm a not aware of a limit on docking things to a ship. I've transported 2 stations at once and had no issue. You simply have to use "manual" jumps on the map which you can enqueue with shift, then you'll carry whatever you grabbed from A to B. Link to comment Share on other sites More sharing options...
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Yoshuar
If the ship and its docks are strong/big enough you should be able to "carry" docked ships/drones/fighters/frigates through hyperjumps and -gates.
So you could build real motherships, carriers, capitalships or haulers that could carry supply ships, damaged allied ships or utility drones.
Or build multisegment ships that snap together and seperate on behalf - for example for multivector assault!
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