Scrapyard sectors take a very long time to generate and (when hyperspace jumping into them) take a very long time to load. I suspect that this is because every single wreck is composed of hundreds of tiny little blocks.
Please change scrapyard and wreck generation so that scrapyards have fewer wrecks AND that each wreck uses fewer blocks.
...
By the way, I started a new Free Play game and set "Resource Wreckages" to the minimum: 10%. (In the server.ini file, the relevant line reads: "ResourceWreckageFactor=0.100000001") But, when I jumped into a Scrapyard in the Xanion region, it generated 571 wrecks (according to the Galaxy Map). I expected "ResourceWreckageFactor" to change the total number of wrecks, but that didn't happen, so I don't know what "ResourceWreckageFactor" does.
Suggestion
Seamus Donohue
Scrapyard sectors take a very long time to generate and (when hyperspace jumping into them) take a very long time to load. I suspect that this is because every single wreck is composed of hundreds of tiny little blocks.
Please change scrapyard and wreck generation so that scrapyards have fewer wrecks AND that each wreck uses fewer blocks.
...
By the way, I started a new Free Play game and set "Resource Wreckages" to the minimum: 10%. (In the server.ini file, the relevant line reads: "ResourceWreckageFactor=0.100000001") But, when I jumped into a Scrapyard in the Xanion region, it generated 571 wrecks (according to the Galaxy Map). I expected "ResourceWreckageFactor" to change the total number of wrecks, but that didn't happen, so I don't know what "ResourceWreckageFactor" does.
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