Let me start off by saying that I don't think the change to the integrity generator block that occurred recently was a bad thing. That being say I still think the system could use some improvement.
Mechanically my proposed change is to make it so that integrity generators provide greater protection as material quality increases. So Titanium would provide 5x protection, Naonite would provide 10x, Trinium would provide 20x, and starting with Xanion you can turn the whole ship into one giant mass of HP like in the old system. The reason for doing it this way so that the player has to earn the extra freedom granted by not having small bits of your ship falling off all the time. This throws aesthetic builders a bone, but also makes managing a fleet less of a hassle. If you could imagine having say three to four ships all of which have little detailing blocks on them and having jump between said ships in order to replace parts. With this system you eventually don't have to deal with it. After all is not the point of improving technology so that life gets easier? People who like the idea of their ships being able to be torn into pieces still have the option of using the lower protection level generators in their ship designs. I wouldn't say the system is perfect. But, it does give all players more options, which I think is a pretty valuable thing.
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SageThe13th
Let me start off by saying that I don't think the change to the integrity generator block that occurred recently was a bad thing. That being say I still think the system could use some improvement.
Mechanically my proposed change is to make it so that integrity generators provide greater protection as material quality increases. So Titanium would provide 5x protection, Naonite would provide 10x, Trinium would provide 20x, and starting with Xanion you can turn the whole ship into one giant mass of HP like in the old system. The reason for doing it this way so that the player has to earn the extra freedom granted by not having small bits of your ship falling off all the time. This throws aesthetic builders a bone, but also makes managing a fleet less of a hassle. If you could imagine having say three to four ships all of which have little detailing blocks on them and having jump between said ships in order to replace parts. With this system you eventually don't have to deal with it. After all is not the point of improving technology so that life gets easier? People who like the idea of their ships being able to be torn into pieces still have the option of using the lower protection level generators in their ship designs. I wouldn't say the system is perfect. But, it does give all players more options, which I think is a pretty valuable thing.
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