Jump to content

Dealing With Your AI Fleet


GOForce3

Recommended Posts

I'm just starting out with making a fleet for myself.  I'm having two major issues with them right now.

 

First, I've lost A LOT of diplomacy standing with a couple of factions because of them.  I'd have them escort me into a battle trying to help a friendly faction, all of a sudden, I get a notice that I'm losing diplomacy points with the faction I'm trying to help.  I look around and I see one of my ships ATTACKING a friendly ship and when it destroyed it, I lost over 70,000 points from TWO factions because apparently a ship from another faction I had a good relationship with witnessed that.  My home faction went from admired to good, and the faction I was helping went from admired to neutral.  Another time I had one of my ships attack a fleet of pirates for me and things were going well, gaining diplomacy, and all of a sudden again, 50,000 points lost.  That same faction went from good to mistrusting.  Another time I had 2 of my ships escorting me, I happened to notice that ship #2 was attacking ship #3.  I told it to stand down just before it destroyed it.

 

So this is how I deal with the situation:  First of all, I lost my 2nd fleet ship, so instead of building a fighting ship I made a "pack mule", or a cargo ship that's unarmed but tough.  When there's a battle, I tell it to chill out away from the action.  I still have 1 fighting ship that I usually have escort me into battle.  However, once friendly reinforcements arrive, I leave the battle and when my fighting ship is away from the battle, I tell him to chill out there (idle) and go back into the fray and finish off the baddies.  The AI is great for helping you in a battle, but apparently it loses track of friend or foe and can really mess up your standing with friendly factions.

 

My second major problem is if I have 2 fleet AI ships and I go through a gate, almost every time 1 ship will make it through and I'll get a notice that my other ship lost track of me and is just hanging out on the other side of the gate.  I have to tell ship #2 to stay put and go back through the gate, tell ship #3 to escort me and go through the gate again.

 

To deal with this situation, when I have 2 ships, I don't even use gates anymore, I just jump wherever I need to go instead.  The only exception is if I need to cross a chasm that I can't jump through, I'll go through the gate 3 TIMES to get all my ships through.

 

I'd like to know how any of you deal with the limitations or use fleet AI ships, other than for mining.  I don't really do any mining.  I made my fortune by scavenging wreckages, which my escorting ship helps out with too.

Link to comment
Share on other sites

A lot of this sounds like deeper issues but on thing that may help you a bit, zoom out to RTS mode and you can select your ai ships, and direct them to go through the gate before you even do. Select the ships and right click the gate you want and they will make their own way and you can go meet them there. The only issue is not knowing what is on the other side of the gate if you dont go in first.

Link to comment
Share on other sites

A lot of this sounds like deeper issues but on thing that may help you a bit, zoom out to RTS mode and you can select your ai ships, and direct them to go through the gate before you even do. Select the ships and right click the gate you want and they will make their own way and you can go meet them there. The only issue is not knowing what is on the other side of the gate if you dont go in first.

 

That's cool. I didn't know there was such a thing. I'll try that.  Just zoom out huh? Thanks for the pro tip. I got my fleet set up with +6 jump range, so I can get around quickly too.  I also made a 3rd ship just for mining. As soon as I get to a sector and the coast is clear, just send the little guy out and he gets me free materials.

Link to comment
Share on other sites

I'll bet a friendly faction had a stray shot hit one of your ships causing the AI to mark it hostile. I had my AI gunship set to escort me and it blew up My miner ships.... Now that, I don't understand.....

 

That makes sense.  I think the AI will just need to be tweaked.  One possible solution that I came up with is if your AI ship is in escort mode, if someone hits my ship, it checks to see what that ship is actually targeting.  If that ship is targeting my ship, then yes, attack it.  If not, then it's a stray shot and ignore it.  Same principle goes for other modes, just the criteria may have to change a little.  Basically, check to see what the offending ship is actually targeting and base its actions on that instead of automatically marking it as hostile.

Link to comment
Share on other sites

I agree with that tweak to the AI. Also, how about the faction of the offending ship also grants you some $ or status with them  to say sorry... As well if you have a stray shot, the same... You can loose a little status with them or pay a small fine equal to the damage. Sound good?

Link to comment
Share on other sites

I agree with that tweak to the AI. Also, how about the faction of the offending ship also grants you some $ or status with them  to say sorry... As well if you have a stray shot, the same... You can loose a little status with them or pay a small fine equal to the damage. Sound good?

 

Good idea too.  Maybe in the diplomacy tab in the player menu, there's a way to offer a tribute for a recent infraction to say "Sorry, my bad, here's compensation.  We good?".  What's really annoying is that if you destroy a fighter from a friendly faction, you lose tons of rep too.  I was attacking a pirate, and no other ships in my firing line, and all of a sudden I lost around 50,000 rep to the friendly faction.  I was like, WTF?!?  When I got closer, I then noticed that there was a swarm of fighters attacking that pirate too. I didn't even see them, as I was around 4 or 5km out.  That was VERY annoying, and something that needs to be fixed too.  When I see friendly fighters near me attacking pirates, I just move to another target or just go away so I won't accidentally swat and kill a fly (fighter) and pay dearly for it.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...