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Showing content with the highest reputation on 02/14/21 in all areas

  1. A Station that acts like a Hyper Drive Anchor. It wouldn't increase your range other then to its own sector. The Anchor Station could add X range per station size. Example: If you are 30 sectors away from your anchor stations sector, with a ship range of 20 and a +10 station, it would allow you to make the jump in one go. but not the 9 sectors between your max range of 20 and the stations sector.
    1 point
  2. I like the idea, but I think it would make more sense for this to be a module that you can put on a station. Hyperspace Anchor Module: Applies only jumps inbound to the station, and anchors only affect you or your allies (not AI) Petty: +5 Hyperspace Range Common: +10 Hyperspace Range + 5% Ship Range Uncommon: +15 Hyperspace Range + 8% Ship Range Rare: +20 Hyperspace Range + 10% Ship Range Exotic: +25 Hyperspace Range + 12% Ship Range Legendary: +30 Hyperspace Range + 15% Ship Range Unique: +35 Hyperspace Range + 25% Ship Range (EG--if a ship has jump range 100, the anchor gives a total 100+25+35 for the anchor. 160 sectors to home in one jump. Home sweet home.
    1 point
  3. Neat idea. Apparently pirate attacks happen even when I'm not logged in. Cost me 1mil avorion in repairs.... on a ship I was building. Some sort of notice would be neat.
    1 point
  4. many building games have some way to make rotating parts on certain objects. From The Depths and Space Engineers are 2 games that have this possibility. I have already tried to do a similar thing using multiple ships placed inside each other, however they just clipped through each other (glitch out of their sockets due to a collision bug) one approach to this could be using docked objects. If it was possible to dock objects at angles other than multiples of 90 degrees, then theoretically most of the work has been done already. But i havent seen the game code, and have no idea how it works. To me it just seems doable. Controls might be difficult to accomodate this. I also suggest adding drag and drop code, to program the blocks to respond in different ways to certain events such as key pressed or it finds an enemy nearby. This seems difficult to use, but a modder from another game has done this. That mod is very popular and its surprisingly easy to use. This could all be difficult to implement but i have always wanted a mechanic like this. And in my opinion, docking makes it seem more feasable (possible) than ever before
    1 point
  5. this is a Cloaking block usable from Trinium level Resource minimally Capabilities of it are makeing the players Ship Invisible and counteracts the the C44 Tracking module that i also suggested The bigger it is the more time you can stay invisible cant give exact stats for how much more it gives invisibility wise the bigger it is i havent worked that out the way it works is that you have to press a button to go cloak mode like C if nothing uses the C button but than you cant interact with stations or other ships and they cant detect you,can also fire while cloaked but you will go out of cloak mode once you fired and you will have a small recharge time that will also depend by the size of the cloak block of how much it takes till you can cloak again it will also counteract the C44 tracking module as far as your cloaked
    1 point
  6. It would make sense for this to behave like the integrity field blocks where you have to ensure your whole ship is covered by the cloaking 'field' in order for it to work
    1 point
  7. Hello everyone! First of all sorry for my horrible English. When i first joined Avorion, and start build my first iron ship, i imagine huge fleet battles, organized alliance fleets, and epic capital battles. So i follow my "dreams" and found my alliance. Then i realised, how wrong i was. Actually the alliance is nothing more just a big storage, to share ships, stations, income, and resources. So i was start thinking, how its can be changed with relative small work, but with the biggest impact. Here what i think, is probably a good way to reform the alliances. -New type of sectors. We know there was many huge civilisation in the past with mysterious forgotten tech. So my suggest here, is a new type of sector what is the home of this forgotten remnants. A claimable ruin (only for allainces) what is grant different bonuses. (More later from this.) The claim is temporally, and once the time is run off, its become free for all again. To reclaim the remnant again, have to wait 24 hours. This give enought time for invaders, to prepare a fleet, and try to kick out every ship from that region. The remnant can be claimed only if there is one alliance is in the sectors around it. (Some hotpoints on the map for alliance wars.) -New things to do in the alliances. Lets give some new things to do for the alliances: a, An alliance is can only have trading stations, and factories, once their Alliance hub station is built. Everyone is need a home sector. The Allaince hub station, is will be the home of the allaince members. A station with new fuctions. This new type of station, is grant bonuses for every alliance members all around the galaxy. b, Alliance bonuses, can be researched inside the hub. For a horrible amount of resources, the alliance can start its research. Isnt its would be great if every ship have +3 armored turret by deffault? Or +30% shield? There is almost infinite amount of possibilities with a new alliance "skill tree". Example: lvl1 Armory. Cost: 1mil Iron / 1mil Titanium. Research time 72h. Bonus: +1 Armored turret slot. For lvl2 the cost is 2mil iron / 2mil titanium / 2mil naonite. etc etc. Earlier mentioned remnants can give % amount of speed boost for this researches. c, Taxing station. Boarding and stealing stuffs are fun, but there are more easier ways. Why to destroy a good station, when you simply can force them, to pay some taxes to the allaince. This new alliance station type, can be built in npc factions territory. All its do, its take a 5-10% tax from the sector income. Of course the npc factions, or other alliances may try to destroy this station, so its better to arm it well. This also can force alliance fights over some good income sectors. d, Ship detection. I was always thinking, if we can detect small dead rocks in the galaxy, how we cant detect a moonsized ship, in the next sector? I think its time to upgrade our radars. A more advanced radar system what is can do a difference between dead rocks, and weapon/engine/hyperdrive energy signatures would be great. This also can be a new type of alliance station. Detector Array. When this station is built, its can detect bigger ships, engines and hyperdrives. With researches its range can be rised. c, Alliance Capitals. A new fuction to play with. We know the feeling how bad is can be to have a huge ship, with limited amount of weapons on it. Why dont we allow the alliances to have one dedicated capital ship? Once a ship is built, the alliance leader can "mark" it, as their capital ship. You may ask why? Well for some advantage. Capitals get more armored turret, and new specialised upgrade slot. In this "capital slot" alliance can put a new type of upgrades, what they can also research and "build" inside the Hub. This upgrades can grant different bonuses like more turret slot, yaw/pitch/roll bonus, faster fighter production, etc etc. But in the same time, ships are marked as Capitals are easier to detect, because of its unique energy signature. They are visible on the map from a good distance. (30-40 sector). These are my ideas, how to reform the alliances. I think this can shake up the thing a little bit, and instead of the one-man alliances, peoples start to form way bigger groups together. Again sorry for my English, but i hope its still understandable, to everyone. Thank you for read my post.
    1 point
  8. Can we get spinblocks into the game that just make stuff spin on the spin block itself like lets say for example you build a circle/ring around a ship and you build on the spinblock itself whatever is on that block it will move around to the right or left or forward or backwards around the area the spinblock is builded and also give the ability to edit the said spin blocks's way of spinning and speed that it spins at
    1 point
  9. Add the ability to move the camera around with wasd or arrow keys.
    1 point
  10. I'd consider this a really helpful improvement, especially if the keys could be configured independently from the regular ship controls. And please don't forget about the tons of UX improvements suggested in that other thread... the suggestion for keyboard movement for the map is already in there, among many others.
    1 point
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