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CaptainCommando

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Everything posted by CaptainCommando

  1. as the title suggest blocks that are angled you cant really put block on their side but that should be a thing like for example if i have a triangular block as long as the surface of it is clear enough i should be able to put a cube on the angled block like how turrets work on angled surfaces
  2. New ship classes for player built ships that are used by the a.i this will be a U.i section found when pressing p in the ship showing thing (its been a while since i played) and will let you switch between 7-8 classes that contains a sniper class wich will make the captain a.i try to stay as back as possible from the enemy ships while shooting back at them a healer class wich will try to heal other ships all the time a tank/brawling class that will just come up to you and make you regret your life decizions a atacker class wich will engage in short burst combat where it will go in take some shots go out kinda like the boom and zoom tactics used in world war 2 a miner/scavanger class wich will try to avoid combat at all costs but also collect as much resource as it can and search for said resources and at the last a cargo hauling class that will just search automatically for decently profitable prices and carry cargo for profit across the galaxy (bonus class for when cloaking blocks get added) stealth class wich will be invisible most the times and if it sees enemies it goes out of invisibility mode launches some missiles or torpedos and than goes back into cloak mode than repositions somewhere else and repeats now onto fleet's making a fleet would work trough pressing p or i wichever contains the fleet tab going to it and a new U.i button called Form Fleet now you can make a fleet any size and even have later on another button wich would converge 2 fleets together called converge fleet's now onto Fleet Formations now fleet formations would Put in a New button to fleets that would open up a new U.I with limited space in it containing your fleet (for this example ill use 5 ships) it will be a 3D space Containing your 5 ships that you can drag inside that u.i to a certain position within it with limited space so you cant just drag a ship away 50 billion km's away and where ever you drag those ship the captains in that fleet will move to where you dragged their ships to in that u.i piece this will make it seem more uniform for a fleet when traveling together or even when fighting together (the ship class will overwrite the fleet positioning during battle if for example you have a couple of sniper ships in a mostly tank class ships fleet or stealth ships in that tank ship fleet or any civilian lvl ships like miners or cargo haulers) (this is kinda where i got most of the idea of )
  3. the new weapon block Electro Magnetic Discharge is a non damageing weapon that just disables the ships by turning off their power the way it works is it charges up till its charged enough to discharge a emp wave that disables power of all near ships that get hit by it it requires a lot of power to use and in build mode you will see a new stat showing itself called req energy storage since this block will force you to have stored energy because of its high energy use that your gens wont be able to cover even if your ship is big while you charge up you can go to p and see a new button called turn off all energy requirements that will turn off all power requiring things in your ship outside of the energy generators energy storages and the emd itself this will be to make sure you dont discharge yourself because thats gonna be important to take in notice now the way to counter the emd blast will be to turn off all power across your ship so when the emp wave hits your ship it will turn on all power across your entire ship so youll be able to start continuin whatever you were doing and if you dont your gonna be stunned for lets say 5 minutes the emd itself will probably have a 10-30 minute cooldown time to be able to use it again and theres gonna be a new module that will Detect if a ships power readings are higher than usual wich will give you a warning with big red text saying Warning EMD Device Charging to give you a chance at running before its chrarged up and ready to send a emp wave because the emd itself is gonna take 60 whole seconds to charge up with all the required energy The emd dosent see friends or foes so it will stun even friendly ships nearby minimally usable from titanium or naonite
  4. since fighters are too weak to sustain any damage whatsoever and are so costly to produce what about a module that draws the ships shields that carries the fighters and casts its own shield strenght on all fighters that have the same shield stat as the ship carrying them and the carrier itself keeps that shields but shares it with its fighters but once the shields get depleted so the fighters become vulnerable to taking damage and die but as far as the carrier has shields the fighters cant die kind of a Remote Shielding Module
  5. revert back the jump mechanics with the usage of 3 modules to give 100% cooldown reduction back to how it was even if in combat to be able to jump away the very second you jumped in
  6. well some people including me have a hard time building ships with good looks due to limited shapes so we should have all blocks have more shapes rather than just the limited ones we got like have a circle shape or Globe Shape or Smooth edge shapes and this would also resolve some of the block intensive ships to use less amount of blocks in their builds
  7. Bounty hunter Quests are a new sort of quest where your sent to hunt down pirates your given certain cordinates where pirates spawn and you have to kill them to claim the bounty on their head this quest will be given at any point's in game no matter if you began or your at endgame they will pay off like cargo hauling missions from bulletin boards and you will receive them at almost every bulletin board
  8. The ability to Creating Custom Boarding Units like tanks mechs and soldiers for Boarding battles for your ship's Defense Or Offense
  9. Boarding Battles will be a mode you enter if your boarding a ship or your getting boarded in this mode get a new u.i opened up where you can be a soldier or tank or anything used to atack/defend a ship in boarding or you can use the strategy mode used with f9 like in normal gameplay to command things
  10. A new Building mode like the turret build mode but this one is to design the ships interior you cant see this in normal gameplay unless you enter the build mode or press a button that allows you to see the interior or when in Boarding Battles
  11. Ability to create Custom Weapons kinda like how From the depths works but its avorion and works like avorion as far as the building goes since we already got the turret building mode
  12. Death lazer block that Does Require Immense amount of power to use but at the same time Dealing Immense amount of damage it can only face forward on a ship and you can only use it every now and then since the immense amount of power it requires to use its more effective/efficient with each material making it use less energy and deal more dmg minimally usable from trinium 2 versions could be used a continuous death lazer that sweeps out entire fleets of ships in a matter of seconds with a great cooldown or a burst variation that can use the lazer for shorter amount of time in a single hit but still dealing a devastating blow and can be used multiple times as far as your energy can take the power requirement The bigger the lazer blocks the more dmg they deal a 1 by 1 by 1 block would deal either 50000/s or 100000/s damage wise but its power requirement is around 1-1.5 terrawats or TerraJules to use and if want to have that firing longer or for more bursts than have minimally 10 Terrawats/Terrajules wich ever is after the megawats to use
  13. this is a Cloaking block usable from Trinium level Resource minimally Capabilities of it are makeing the players Ship Invisible and counteracts the the C44 Tracking module that i also suggested The bigger it is the more time you can stay invisible cant give exact stats for how much more it gives invisibility wise the bigger it is i havent worked that out the way it works is that you have to press a button to go cloak mode like C if nothing uses the C button but than you cant interact with stations or other ships and they cant detect you,can also fire while cloaked but you will go out of cloak mode once you fired and you will have a small recharge time that will also depend by the size of the cloak block of how much it takes till you can cloak again it will also counteract the C44 tracking module as far as your cloaked
  14. Module name C44 Best Bounty Hunter Tool it will track down player/a.i ships that are targeted by the player to where ever they jump and types down their cordinates in chat but the tracking distance differs on rarity C44 White Rarity will track down ships in 10 nearby sectors C44 Green Rarity will track down ships in 25 nearby sectors C44 Blue Rarity will track down ships in 50 nearby sectors C44 Yellow Rarity will track down ships in 100 nearby sectors C44 Orange/red Rarity or whatever color that wants to be will track down ships in 200 nearby sectors C44 Purple Rarity will Track down ships in the entire galaxy
  15. this sounds like a game called Transcendence
  16. a skin U.i that would allow the player to change patterns on any armor or hull make it look different like for example make it look like its made out of marble or wood (ik weird ones to ask for in space) or make it have the current camo or different camos and in general just different textures and patterns
  17. a block that would make particles that you can edit to be smoke space jumping or just any particles in general that can add on more cosmetic options for your ship
  18. a phasetrough block that can phase trough blocks and would be just used to make better use of cosmetic stuff that dosent need to be connected to the ship for example like that ring thing i talked about with the spinblock
  19. Can we get spinblocks into the game that just make stuff spin on the spin block itself like lets say for example you build a circle/ring around a ship and you build on the spinblock itself whatever is on that block it will move around to the right or left or forward or backwards around the area the spinblock is builded and also give the ability to edit the said spin blocks's way of spinning and speed that it spins at
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