consistently getting these errors
Server frame took over 1 second.
[ void Server::update(float): 2868.56 ms; 100% ]
[ void Galaxy::update(float): 2739.22 ms; 95.5% ]
[ void Galaxy::updateSectors(float): 2739.03 ms; 95.5% ]
[ void Galaxy::updateJumpingEntities(): 0.17 ms; 0% ]
[ void Galaxy::updateWormHoleResults(): 0.006 ms; 0% ]
[ void Galaxy::updateEntityTransfers(): 0.002 ms; 0% ]
[ void Galaxy::handleFinishedScriptPacketCallbacks(): 0.001 ms; 0% ]
[ void SectorDatabase::update(): 128.395 ms; 4.5% ]
[ void SectorDatabase::cleanUpSaveJobs(): 128.376 ms; 4.5% ]
[ void SectorDatabase::cleanUpCreationJobs(): 0.005 ms; 0% ]
[ void SectorDatabase::startUnloadSaveJobs(): 0.004 ms; 0% ]
[ void Server::updateDebugDiagnostics(): 0.495 ms; 0% ]
[ MessageServer update: 0.289 ms; 0% ]
[ virtual void SteamNetworkingServer::update(): 0.281 ms; 0% ]
[ void SteamNetworkingServer::sendUpdatedServerDetailsToSteam(): 0.268 ms; 0% ]
[ void SteamNetworkingServer::updatePendingClosing(): 0.003 ms; 0% ]
[ Steam Callbacks: 0.003 ms; 0% ]
[ void SteamNetworkingServer::updateTimeouts(): 0.001 ms; 0% ]
[ void SteamNetworkingServer::processReceivedNetworkData(): 0.001 ms; 0% ]
[ ServerScript update: 0.028 ms; 0% ]
sometimes like this
Server frame took over 1 second.
[ void Server::update(float): 1130.99 ms; 100% ]
[ void Server::updatePlayerCommunicatorGameplay(float): 1123.16 ms; 99.3% ]
[ void Galaxy::update(float): 5.94 ms; 0.5% ]
[ void Galaxy::updateSectors(float): 5.745 ms; 0.5% ]
[ void Galaxy::updateJumpingEntities(): 0.17 ms; 0% ]
[ void Galaxy::updateWormHoleResults(): 0.006 ms; 0% ]
[ void Galaxy::updateEntityTransfers(): 0.002 ms; 0% ]
[ void Galaxy::handleFinishedScriptPacketCallbacks(): 0.001 ms; 0% ]
[ void Server::updateDebugDiagnostics(): 0.93 ms; 0.1% ]
[ MessageServer update: 0.729 ms; 0.1% ]
[ virtual void SteamNetworkingServer::update(): 0.708 ms; 0.1% ]
[ void SteamNetworkingServer::sendUpdatedServerDetailsToSteam(): 0.675 ms; 0.1% ]
[ void SteamNetworkingServer::updatePendingClosing(): 0.006 ms; 0% ]
[ Steam Callbacks: 0.005 ms; 0% ]
[ void SteamNetworkingServer::processReceivedNetworkData(): 0.005 ms; 0% ]
[ void SteamNetworkingServer::updateTimeouts(): 0.001 ms; 0% ]
[ void Server::updatePlayerCommunicatorAdministration(float): 0.064 ms; 0% ]
as well as
Server frame took over 1 second.
[ void Server::update(float): 1137.45 ms; 100% ]
[ void Server::updatePlayerCommunicatorAdministration(float): 1131.26 ms; 99.5% ]
[ void Galaxy::update(float): 4.694 ms; 0.4% ]
[ void Galaxy::updateSectors(float): 4.512 ms; 0.4% ]
[ void Galaxy::updateJumpingEntities(): 0.157 ms; 0% ]
[ void Galaxy::updateWormHoleResults(): 0.006 ms; 0% ]
[ void Galaxy::updateEntityTransfers(): 0.002 ms; 0% ]
[ void Galaxy::handleFinishedScriptPacketCallbacks(): 0.001 ms; 0% ]
[ void Server::updateDebugDiagnostics(): 0.508 ms; 0% ]
[ Send Regular Server Info: 0.481 ms; 0% ]
[ MessageServer update: 0.332 ms; 0% ]
[ virtual void SteamNetworkingServer::update(): 0.324 ms; 0% ]
[ void SteamNetworkingServer::sendUpdatedServerDetailsToSteam(): 0.307 ms; 0% ]
[ void SteamNetworkingServer::processReceivedNetworkData(): 0.004 ms; 0% ]
[ void SteamNetworkingServer::updatePendingClosing(): 0.003 ms; 0% ]
[ Steam Callbacks: 0.003 ms; 0% ]
[ void SteamNetworkingServer::updateTimeouts(): 0 ms; 0% ]
there arent alot of players on my server as its a personal server, so maybe 4 players at most at any one time.
it also shows up even there is just one person on the server. i thought it might be network lag but even connecting to it via local network to play on triggers these errors
threads are set at:
workerThreads=10
generatorThreads=2
scriptBackgroundThreads=1
its running on my previous gaming machine, intel 12 core i7-6800k, overclocked to max at 3.4GHz (since you know, windows reports values lower than that at times), the process itself never really goes above 10% CPU usage so i am very confused as to why these errors keep happening. it seems to be more frequent the more of the galaxy gets explored.
there are a few stations that my friends and i own as an alliance that have a few cargo shuttles running (8 max to a station to see if they were causing issues), but it has not changed anything.
what i have seen on the console is things like "error1: 0, error2: 1" which looking thru the game code, i found it has to deal with the cargo shuttles and their instruction list which explains at times why i have found them spinning in circles
any suggestions?