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BuffLizardMan

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  1. Rebalance founding costs so its more flexible for those building large ship fleets.
  2. Yea I tried using the reconstruction token. It reconstructed my ship to a version prior to destruction. Hence no tech. I assume you need to buy a reconstruction after putting upgrades in?
  3. So as I understand, if technology isn't permanently installed and your ship is destroyed it will be dropped for you to collect. Two ships with tech were destroyed on a game I was hosting and none were dropped.
  4. Some of block or something that you need to unlock that allows a super weapon. Of course it would need a huge disadvantage, so I was thinking something like when you activate it it requires charging up, you can't move over 100 m/s, most of your energy is drained (you still have some defense). Basically something that allows you to destroy space stations without shooting ath them for 45 minutes.
  5. Set the turrets to "autofire" and whenever an enemy comes within range they'll start firing. To use attack enemy you need to have a captain, however iirc you don't need independent targeting turrets for that.
  6. Ok cool. Now I can go wild destroying a hostile faction for scrap whilst keeping happy with their neighbors if they're witnessing.
  7. Could someone please confirm whether destroying stations will ruin your reputation with all witnessing factions, or is it just the one you attack?
  8. I'll address these in order. Save path: Bit of a weird request, but could we please get an option to turn off displaying it when we autosave or open up blue prints. If someone is streaming they may not wish to show personal info (user folder name). Player creations: Just a discussion I had with a friend, but we thought it'd be pretty cool if some of the NPC ships were randomly taken from the workshop. A step further would be if that a faction is created and reaches a certain target (minimum money/resources/ships) then NPC ships for that faction would spawn using blueprints that the players are already using. Sector switching (alliance craft): Currently switching sector is a bit of a grind, I'd suggest it auto puts you into the ship instead of the drone. Continuously travelling 20km in a drone isn't fun, especially if a ship is under attack in another sector.
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