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Kage

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  1. I've been hosting a game, and playing with a friend. From time to time my client will crashed based on something my teammate does, it can vary but seems to be menu related (possibly). The only thing in the log these have in common are: "2017-05-19 01-33-31| An exception occurred: not implemented"
  2. Blocks such as holograms, glow, lights, and glass don't really give any stats, but there are varieties for each tier and they look and function pretty much exactly the same. They should all be replaced with a generic/decoration tier that only costs credits. It will reduce the total number of items in the crowded block menu quite significantly and make find things easier.
  3. Kage

    Modded Turrets

    I've been digging through the game files and have been unable to find any way of creating modded turrets; it appears they are all hard coded. Has anyone else had more success?
  4. Unassigned crewmembers don't need officers. Though this doesn't work for specialized crew members. New factory type: Viagra. You can actually hire crew from stations you own.
  5. Change the grid type. You have options like no snapping, local, global and middle block. I believe the default (local) aligns itself on the center of the face for the block you are placing on. So if you place on a face with of 0.5x0.5, then the center is at 0.25x0.25. This is how you are getting half a block off. If you do "global grid", it will behave more how you expect I think. The middle block option that I can tell ignores the grid altogether, instead places things at increments based on the size of the root block. But I still don't fully understand if this is what is happening. No snapping lets you place anything anywhere, but it'll be hard to line things up. So basically, always use global and you'll should be good.
  6. It's a simple idea that I think should improve ship building. So, I think instead of placing the turrets in the build menu, we should be able to place "turret slots." This will indicate where a turret will go and store the block type it's been placed on. Then you outfit the turrets from the ship menu in the same way modules are slotted. Advantages: * Being able to store turret location in a blueprint. * Being able to change turrets more easily. * Should make fleet building much quicker. * Makes turrets match the module system better. Disadvantages: * While existing blueprints should be fine, existing ships might need extra effort to convert them.
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