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Miles_Prower

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Posts posted by Miles_Prower

  1. would be nice if the timer on wrecks was tiered.

    wreckages with less than 1000 of x resourse despawn in 15 minutes

    wreckages with between 1000 and 40000 of x resource despawn in 45 minutes

    wreckages with more than 40000 of x resource dont despawn

     

    map object wrecks that are "just there" but not in scrapyard, no timer until damaged by player.

     

    This is one of the more reasonable answers to the problem ive seen. Since there aren't many wrecks that are super large making them stay spawned longer wouldn't have lag associated and would solve the problem entirely. I hope Sir Koonshi considers this.

  2. It's 10 meters as stated by the dev himself.  I've also confirmed this to be true using various methods of measuring the blocks in game.

     

    Do you mean 10 meters long, or 10 cubic meters volume? Because I thought in the post koonshi said it was 10 cubic meters volume for a 1x1x1 block, which would make the individual dimensions about 2.1544 meters.

     

    If I am mistaken and he meant that the blocks are 10 meters long, then I'd have to rethink some of my designs (100 unit long ships would be closer to a km long instead of 215.44 meters).

  3. When I am Salvaging items, I notice that there are several colors of ingots floating around. However the only ones that show up on the list of ores are Iron and Platinum. I do see the stacks of ore\amounts on the lower right hand side. So my question is, am I seeing things or is the ore not showing up and counting properly?

     

    Platinum shouldn't show up on the list of ores with iron...

  4. Is there a reason why station "wreckage" that is in an "unknown mass signature" (yellow dot on map) system should despawn in 30 minutes from a gameplay point of view? It's quite annoying to get into system, see a station wreck spawned by default with 4 million trinium in it (in a region of space that doesnt even have xanion asteroid spawns yet) only to get bombarded by a constant stream of pirate and alien attacks and have the station despawn on you after only salvaging 4 of its blocks off of it while you're salvaging a 5th block.

     

    Maybe we can have a system like "salvaging lasers reset the despawn time of wreckage you're salvaging" instead of "lol millions of minerals just disappeared right in front of you while you're salvaging it."

  5. Thank you, I thought I was missing something. But then why do enemy ships have naonite armor blocks on them? I've salvaged blocks that are clearly armor blocks and received naonite from them.

     

    I actually have yet to see an NPC ship made using armor blocks.  You can tell it's an armor block when it has that camo pattern on it.  From what I've seen NPCs always have that flat hull plating.

     

    I know about the common pattern on armor blocks and those are exactly what I'm referring to having salvaged. Ever since I started seeing npc ships with titanium power core blocks I have always seen  thIn armor blocks of the same material protecting it.

  6.  

    Yes you can, but only one by one.

    Select the block with the new material.

    Then "Transform block tool" and click at the block you want transform.

    But careful, you basicly could transform your Tritanium crew quarter into a Naonite armor.

     

    I wouldn't be able to transform a crew quarter into a nap items armor block, because at least in my client the armor blocks etc does not exist for me in naonite, the base armor block nor the armor corners or armor slope exist I'm my building mode, but I've seen enemy ships with them.

     

    He meant Naonite hull.  Naonite doesn't come in armor blocks.

     

    Thank you, I thought I was missing something. But then why do enemy ships have naonite armor blocks on them? I've salvaged blocks that are clearly armor blocks and received naonite from them.

  7. 2. Can i replace all my Titan blocks with Nanonite directly?

     

    Yes you can, but only one by one.

    Select the block with the new material.

    Then "Transform block tool" and click at the block you want transform.

    But careful, you basicly could transform your Tritanium crew quarter into a Naonite armor.

     

    I wouldn't be able to transform a crew quarter into a nap items armor block, because at least in my client the armor blocks etc does not exist for me in naonite, the base armor block nor the armor corners or armor slope exist I'm my building mode, but I've seen enemy ships with them.

  8. Hey there.

     

    On two separate occasions I have lost my ship to something I could not quite make out while engine-boosting at full speed through an ongoing battle that I was so very inclined to -not- partake in, by instead looting allll the things.

     

    Sadly, it seems that tiny chunks (and I do mean tiny - bits of antenna) still have enough mass to debilitate your hours worth of effort without mercy.

     

    I was wondering if there was a way to, without turning off collision damage outright, set that the game gives no mass to tiny fragments such as that. Watching a ship 100x times the size implode on brushing one at full speed is a rather ALT F4-ing moment.

     

    Integrity field generators no longer make your blocks indestructible as you said. It spreads damage until the block takes 10x its normal hp in damage, then it explodes.  Also, I never had problems with small debris at all (my ships are combat vessel designs so far, so parts of the ship that could hit something all have integrity fielded armor blocks of titanium or better...)

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