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SneakyTacts

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Everything posted by SneakyTacts

  1. It would be fun to use. Good luck!
  2. I liked reading your ideas. I would also like to see more engaging and purposeful faction wars. Your ideas remind me of a few of mine from September. Here's what I imagined: https://www.avorion.net/forum/index.php/topic,5849.0.html 1. Capture pirate or enemy faction's flagship—don't destroy it. This mission would generate a pirate or enemy faction fleet with one exceptionally strong opponent to be boarded. 2. Skilled pilot for hire—participate in a pivotal faction battle. This mission would generate two massive fleets of ships for a fair battle, bigger than the common battles. Some of the ships should be made to be stronger or more powerful than the player. OH! Or, the player would be required to borrow a provided ship! That would make the battle tough! This one would be very fun! 3. Escort a convoy. This convoy would be ambushed 33% of the time along a pre-calculated route. The description could say that the "convoy contains ongoing experiments in a mobile lab," or, "a senior politician requires defense," or it's just for innocent traders. 10. Rescue Prisoners of War. Capture and return a ship carrying prisoners in hostile territory (pirate or mutually hostile territory). 26. Defend a sector long enough for backup to arrive. Pirates are launching a major assault on a sector full of innocent people. You'll have to protect the people from waves of pirates, for many minutes, until the navy arrives. There are a few others related to faction wars, like sabotaging (eliminating certain vessels), reconnoitering (scouting hostile territory), and more. Faction wars have potential to be transformed into spectacular events!
  3. Since no one has answered, I'll give mine. I don't know if that's possible or not, mostly because I don't yet use fleet commands. Perhaps you could set ships to escort a certain ship and make that one enter a portal, which would send them all through? Someone in this forum once described how they make ships that are similar escort an easily identifiable lead ship, which is then given orders, so you might want to consider this if my idea works.
  4. All that I know about this topic is from what I’ve read about Alliances. Here are the Alliance Update notes. https://www.avorion.net/forum/index.php?topic=3495.0 Among other things, it states that - ships designated as alliance ships may be controlled by multiple players; - alliances behave like factions and its members may share resources and items. It does not mention anything about different players editing the same alliance ship. Although, it does mention permissions defined by ranks that may have something to do with editing the same ship, and the idea that an alliance member piloting an alliance ship (as opposed to “their alliance ship”) does everything in the name of the alliance (not their self). Let’s see what others know about this topic, since I have no experience on it.
  5. I wouldn't know if this works, but you could try to download the experimental update 0.29 and go back to 0.28 and there is a chance the map will fix itself. Just a guess, but I'd try it if I had this issue.
  6. That's a neat idea. Giving bonuses and penalties by a 2D slider. Whatever will happen to the power distribution system, I'm sure it will be made well by the developers.
  7. Good news: this seems to have been a bug that has just been reported as fixed in the latest experimental update 0.29.
  8. Good work! I enjoyed reading these changes. But, what is a sector map and from where do I buy them? When I buy it, will it reveal sectors on the galaxy map? Also, Aluminum is just the American spelling, which I use. It took me a long time to realize that Aluminium is the unpleasant British spelling. Ew.
  9. No worries. Glad this is just a silly bug instead of something un-fun. Have fun playing Avorion.
  10. Z0N3R, will you please visit the link to answer a question someone has there?
  11. I’ve reported / asked about it here: https://www.avorion.net/forum/index.php/topic,6052.0.html
  12. I’m posting on behalf of forum user Z0N3R, whose following message I have edited to be in my point of view. I suspect this is not a bug, but since we’re clueless, we’re reporting it as a bug here. In their up-to-date creative vanilla server, one of their ships suddenly started speaking German with bubble text and it appears in the chat as the ‘server' speaking. Neither of us know why. They removed the ship in question, but a different ship began speaking. It's not just a single session issue either; if they close and re-host the server, the problem remains. They initially blamed an admin of the server, but it continued long after they left. They claimed to have nothing to do with the German-speaking ships. Anyone have any ideas as to what’s going on? Screenshots are linked via Imgur below: https://i.imgur.com/LtZolan.jpg https://i.imgur.com/ghhi5Qi.jpg
  13. Hmm, I'm as clueless as you are. Perhaps you should report it as a bug here or in-game? Copying and pasting your message here should be good, but don't forget to add a few more details (server version, mods...). On second thought, don't report it as a bug if there are mods, or do post but only if you can name exactly all mods active.
  14. SneakyTacts

    Forum Bug

    On both my computer and smartphone, the Avorion forum’s new menu isn’t appearing right. And on my smartphone, this text as I type it is unreadable (black text on dark background). I’ll show screenshots. It’s hard to type without the contrast, haha.
  15. Haha, I don’t believe that’s a bug. There must be a way for the admins to do that.
  16. I love the procedurally generated spacecraft we have now—however quirky they are—which is why I am suggesting to add more variety. Here I've made some things that are simple to make and easy to repeat. Item 1 description: of a cargo hauler; alternating colors on cargo bays; external grid; simple-looking body. Item 2 description: of a station; rounded trunk (4 sides and 4 edges); diagonal branches (4 edges); branches become enlarged; branches twist to a normal square; grid of cargo bays or solar panels at edges. This last one wasn't made for this post, but it makes a point. Item 3 description: of a fighter (fighters really need some upgraded appearances); minimal parts; cool-looking engines. THIS IS A FIGHTER. It is why fighters really need some love.
  17. Have you given the 'Patrol Sector' or 'Attack Enemies' commands? I haven't played with fleets, but those look like they'd work.
  18. Welcome, Hashut Champion. I'm also trying Eve Online and love to play Avorion. I hope you stick around because we are given many fun updates.
  19. In my opinion, the UI from the build menu in this recent version 0.28 feels intuitive, looks clean, and is helpful. Update 0.28 is good! But, know that I'm an experienced player who is used to building in Avorion and in virtual 3D environments, and that I've used this version for less than an hour. I love everything that has changed. I like that pressing 'G' presents the block palette, neatly arranged; 'G' must only be pressed, not held; the palette does not obstruct much of the screen; scrolling one bit changes the palette's material; that the order of blocks is consistent; that buttons are grouped and particulars are hidden; and the rest of your changes. I did run into an issue, though. When I pressed the 'Control' and 'Z' keys to undo the placement of a block, my game froze. When I clicked afterwards, Windows asked me if I wanted to close the program or wait for it to respond. The block was an iron blank edge hull. Ask me any questions about this and I'll try to answer. I am concerned that Apple's special mice for the iMacs—the touch mice that are smooth curves—will slide the materials in the palette with great sensitivity, since their mice do not scroll in big steps. I hope you have already considered this possibility. I have one suggestion related to build mode but not related to any changes in 0.28.
  20. I have no idea of the meaning of the unknown values, but have you checked the relatively new documents provided by the developers of Avorion? They are to teach players to make mods. Maybe they touch on this subject? I would look for these documents in the news page here or on Steam for the update that allowed for workshop mods.
  21. The problem is that Migdalin can’t afford to install enough quality upgrades to reduce this hyperspace cool-down. Thus, he wonders what’s the purpose of a cool-down so unfun? To that, I think the cool-down is set in place so we cannot avoid fair dangers so easily, especially in multiplayer. I like this reason, but the cool-down is only necessary when a potentially hostile ship is in the sector. That’s not the case, unfortunately :/
  22. Aw, I hope you find what the PC selection and community has to offer good in some way. Since you miss talking to fun strangers on the Xbox, I recommend Discord. Do you use it? There are what are called servers that are created by individuals wanting to start group voice or text chats. I sometimes use it on my iPhone or laptop to call friends who invite their friends to the voice channel to talk as we play Minecraft, Roblox, Terraria, and other chill multiplayer games. Some servers are official servers with thousands of people, while others are made by people like me with my friends. If you try Discord, please try to have as much fun as you can and help others have a good time; you’ll have the most fun this way. Oh, by the way, this post of yours is not about Avorion so it should have been posted in the ‘off-topic’ area. It’s not a big deal, but remember this for your next posts.
  23. SneakyTacts

    The Music

    The peaceful music all sounds very calming in their rhythms, which I like, but I'd love to listen to at least one TUNE while I mine, you know? Something I can hum and whistle to. Something I can remember anywhere that reminds me of Avorion. Here is a tune from Reassembly I occasionally hum when I think of the bass: The bass I like starts at 3:22. Here is a tune from Eve Online I occasionally whistle: Though Avorion is definitely an awesome game, I find myself sometimes choosing to play Reassembly because of the music in the background. It has both a calming effect, like Avorion's, and gives simple tunes. I'd like to make a similar complaint about the present combat music in Avorion, as well. It does not feel as epic as the last set of combat music did. Also, it's too long. Avorion's combat music gets better the further into the song you listen into, but fights are too short for music to build, in my experience. I want to end this post saying thank you for the game as it is. The current early access version is already very fun. Version 1.0 will be great. Version 1.0 is great!
  24. I agree. Thankfully, a similar post said and suggested similar things about this and trashing or scrapping items in bulk. The post (in feedback) was acknowledged by a developer, so it's under consideration. Glad we all have the same opinion.
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