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Traciatim

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  1. I started to make a map of just a chain gun and you quickly realize how complicated it is. Chainguns need: Servo Steel Tube Ammunition S Steel Aluminium Lead Servos: Steel Aluminium Conductor Plastic Conductor Needs: Cink Steel Platinum Gold Energy Cells Plastic Need: Oil Energy Cells Oil Need: Energy Cells Raw Oil Steel Tube: Steel Aluminium Ammunition S Need: Lead Aluminium Steel Adhesive Energy Cells Adhesive Needs: Water Nitrogen Hydrogen Oxygen Bio Gas Carbon Energy Cell Steel Needs: Ore Coal Carbon Carbon Needs: Corn Bio Gas Needs: Corn Oxygen Water So to make the whole chain you need: Lead Mine Aluminium Mine Noble Mine Cink Mine Solar Plant Ice Mine / Water Collector Corn Farm Cattle Farm Steel Factory Plastic Manufacturer Oil Refinery Steel Tube Factory Conductor Factory Servo Factory Ammunition Factory Chemical Factory Since I haven't found a way to get these things you need to build all of this close to a: Turret Factory Coal Source and/or Scrap Metal Source Raw Oil source Also, all of this needs to be put in one sector and you have to stay in that sector for any of it to function. So it seems like there is really no point in trying to build anything until there is a way to keep sectors alive. I might have even missed a couple of things in there...
  2. Maybe 1... if even that? You start, you go get some titanium by salvage and you'll likely get a turret upgrade card. Build an actual ship instead of the starter iron junk.
  3. Is there any where that shows a flow of goods through the economy? I've tried piecing it together by looking at factories on a factory founding ship, looking at the mine founding list, and looking at turret factories to attempt to get a large overview of the flow of each good but since the info isn't very well laid out it's been kind of a pain.
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