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agentcat10

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  1. This game is amazing. I've always wanted a space game that was Open world, included economics/trading, salvaging, mining, fighting, loot finding. Anyways from what I've read and experience, I think these should be considered! ^^ [*]SQUADRONS: I think there should be 3 subtypes of Squadrons. First one would be fighters of which you can deploy during fighting or about to engage an enemy(Which is already sorta implemented). Second subtype is Mining Squadron where you can have a medium sized Mothership and have tiny mining squadrons mining in a alotted area or you could be able to target the type of asteroid to mine. A third sub type is Salvaging/ Fighting squadrons. These could be comprised of Ships with Salvaging Turrets, and maybe some Fighters incase there are Enemy ships around in which case they would make a hasty retreat to the Mothership. [*]Maybe add a scanner for high priority Wreckage, since you have to salvage all the wrecks, maybe there could be an upgrade that allows you to see which wreckages to go for first and maybe integrate this to the Salvager Squadrons where they would seek out the Highest priority loot. [*]Allow Salvager Squadrons to pick up Turrets/Upgrades/Cargo [*]A neat thing too maybe is with Squadrons is that there should be one leader slot in the squadron, so let say you want to pilot the Leader of the squadron instead of your own ship. That would mean all the other ships in the Squadron should follow you as you are the Squadron Leader. Or maybe you want to take over one of the salvagers to go for something far out while the other Salvagers salvage the Main loot. You didn't pilot the Leader ship so you should be able to go out on your own, then command your ship and the Salvager ship you had just piloted will automatically go back to its Squadron and continue salvaging. EDIT: I love the Game so far though, it's really nice, except for having to mine every single wreckage by yourself manually and finding it out it has nothing worth
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