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blozn

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Everything posted by blozn

  1. I don't know either where to put a beta bug report, so I hope you don't mind me adding another issue to your list. 4. [setFly()] now makes ships wait for their velocity to reach 0, before applying velocity in another direction. This creates some very clunky fighting behavior in general, with ships flying from point to point, coming to a halt and then accelerating again. On ships that tend to drift heavily, a direction change can take a very long time, with the ship facing the new direction while drifting in another. [setFlyLinear()] is not affected by this bug, still applying velocity instantly.
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