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Komb

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  1. No proper modmanager yet. Steam workshop is planned tho Thanks alot man! Best of luck
  2. The Author of the Bigger-is-Better mods (Fenrir) stopped updating them. From his signature: Turret Editor (by darkconsole) developement is also halted. But on page 8 is a version that claims to be working with the beta (0.20.2/3) "more commands". I think you are talking about Avorion Commands Package? Well on the first post Aki says: On the last page is an update from August last year by Anexgohan, which seems to be the newest. But I can't guarantee compatibility with 0.19 mainline or even beta-0.20 There is a (partial?) List of mods reported working with 0.19 and 0.20 here: https://www.avorion.net/forum/index.php/topic,4961.0.html And if mods overwrite each others files careful merging is required. Which means you one has to look at the changes every mod does to the vanilla file and integrate all of them into it. Ahh, so i get it now. "Mod" itself is just customized vanilla file and if different mods use the same file they will replace each other if i just try to put those files in. As you've said before theres is no mod manager like nexus for skyrim, yes?
  3. Morning' So i've tried "Bigger Better" all mods (asteroids,stations etc.), Turret Editor and more commands. Can't get all Bigger Better mods to work, only bigger merchants, bigger asteroids and bigger stations work at once and more commands with /tmod editor.
  4. Hello there, I'm quite 'new' player, more like new to playing using mods. So the problem i've encountered is that i've been looking up some mods to enchance my new gameplay but it seems that they overwrite each other lol. For instance i've chosen 6 or 7 mods but some of them just rewrite the files and they stop working leaving only the latest written mods active. Any way to avoid this? What am I doing wrong? Sorry if this is a wrong thread :o
  5. Hey there, I tried this mod but it doenst seem to do anything tho. Tried starting a new game too. Sells same stuff :(
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