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MuadDib

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  1. Trying to track why, I cannot find why the ship simply refuses to mine and then ignores any other orders. I read in another thread something about a possible fix to not taking new orders: if check1 == true and check2 == true then -- Mo more asteroids are available. Put down work. if ship.playerOwned then callingPlayer = ship.factionIndex elseif ship.allianceOwned then callingPlayer = Alliance(ship.factionIndex).leader end ship:invokeFunction("craftorders.lua", "setAIAction") callingPlayer = nil check3 = true That seems to fix the exit from mining function. But the mining part in of itself is just not working. (BETA 0.19.1 r12932) UPDATE: Turns out I was impatient. Mining starts after few cycles.
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