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tokmak333

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Posts posted by tokmak333

  1. I don't think you get what i meant DivineEvil.

     

    There's simply no point. You already can see the number of systems your ship can support. There's no visible reasons to force the player to stick to specific brackets. So what will happen if your building the ship and being attacked? You wont be able to leave the editor because your ship isn't big enough to satisfy stated size class? And if you can, then the limitation is arbitrary and pointless. Your Corvette is not my Corvette.

     

    You know you can always create a ship in creative mode and use them later on server. I think your statement is pointless you know that already.

     

    This won't work simply because different weapons have different size variations, so displaying a text definition will not clearly inform a player how large the turret is and how large a Turret Base Block you need to have to mount it.

     

    Basically, Small Turret is similar to 0.5 size weapon. Large Turret means 1.5 size. Why i suggest this idea? It will make things easier for players

    Instead of an info about "you can mount 0.5 size and 1.0 size weapon only to this ship class",  -> it will be "you can mount small and medium weapons on your ship"

     

    A Corvette should get whatever Corvette wants. That's why turrets are slot-based - this way you can arm your ship however you want, depending on its role. You can have an Assault Cruiser almost entirely loaded with long-range cannons, or a Brawler one with lots of small weapons, or a Defense Cruiser that uses less weapons, but dedicate more slots for stronger shields, etc. If you want to define your ships by system slots in a particular way, do that. If you want to predefine weapon layouts for your ships, do that also. Just don't assume your nomenclature is best in the world, and the game has to be changed to suit it. Aside from the fact, that you've managed to name only 8 definitions, two of which are small craft, and yet another one is a role, not a size class.

    Yeah that is why there is an issue between small and large ships.  If ships get their own weapon layout everything will be same anyway. A corvette will able to mount long range weapons on to its medium slots and close range/defence turrets or more long range weapons to small slots.

     

    It is same as 0.5,1.0,1.5,2.0 system. You know that 0.5 weapon have less range than 1.0 size weapon right? It is same as before only change will be;

    A corvette not going to have longer range weapon or more DPS than a Battleship or a Dreadnought.

     

    Small+Medium can mount any weapon type that can be railgun,long range cannons or close range weapons etc

    Large+XLarge can also mount any weapon type but difference will be: Large and XLarge weapons will have more Damage/DPS/Range than Small/Medium

     

    Like i said thats a big issue, imagine you have Frigate  and have weapons that fits to Battleships or Dreadnought.

    So a frigate not going to have same range as a battleship or same/more Damage than a battleship. Frigate will be more accurate, a lot more faster but a Battleship will have more DPS and Range than a Frigate however its guns not going to be accurate like Frigate so some shots will miss the Frigate.

     

    If you want to define your ships by system slots in a particular way, do that. If you want to predefine weapon layouts for your ships, do that also. Just don't assume your nomenclature is best in the world, and the game has to be changed to suit it. Aside from the fact, that you've managed to name only 8 definitions, two of which are small craft, and yet another one is a role, not a size class.

     

    and? You know Fighter and Bombers are completely different, Fighters are designed to fight other fighters and  destroy bombers. While Bombers are designed to kill Capital ships.

     

    There needs to be volume gap between a Fighter and a Bomber. Also tell me why should i waste my time with writing Numbers etc? This is a suggestion after all, its up to game devs i think they know ship classes already you can see that if you play the game little bit anyway.

     

    We already have Torpedoes.

     

    Yes? and? I don't know what you mean there. Like i said

    Torpedo Launcher Block                      - this is mostly for bombers and special ships i can't decide that its up to devs.

     

    So i mean most classes will not use Torpedo Launcher Block so its mostly for;

    Bombers

    Corvette

    Frigate

    Destroyer

    Cruisers

     

    Why? Because Torpedo will make these ships a THREAT especially against bigger ships like Battleship/Dreadnought/Carrier etc

    Why i listed new missile launchers? Missiles are faster/smaller less lethal than Torpedo. It is for Fighters/Capital Ships.

     

    Torpedo Launchers are overpowered currently, it is pretty easy to instakill most ships.  So Torpedo needs to be balanced. They are too fast for a torpedo

    Make missiles faster but deal less damage and easier to destroy. Make Torpedo slower,more durable.

     

    [glow=red,2,300]At first I want to make something clear: I appreciate your thoughts and the work you put in your post, because I can clearly see that what you want is a better playing experience. I red your entire post and thought about it, this is in no way a hate comment or something like that, I am just trying to express my opinion - and that in short[/glow].

     

    Now about the actual topic: I don’t like your idea at all. The very essence of it is limitation and one of the amazing features that make Avorion different from other space games is the fact that there are few limitations.

    Balancing is clearly an issue, but it should not be solved by limits (or at least only by few limits only) but the introduction of certain advantages for smaller crafts. E. g. if the devs introduce cloaking, it should scale its energy and resource cost with the ships size exponentially, making it impossible for big ships. Also turning speed and acceleration (but not max speed and mabye also not braking) should be much worse for big ships and also much better than now for small ones.

    These are just some suggestions for balancing, please don’t just limit everything. An op battleship is an op battleship that’s ok.

     

    What this game really needs in my opinion is world settings, where various parameters of galaxy and player could be changed, e.g. faction density or max block counts for ships...

     

    You are right, Avorion have its own game style and its different than other games, Though something needs to be done for the sake of balance. There is no point in using smaller ships, like i said there needs to be ship classes with their own gameplay style. Otherwise everyone will make big ship and dominate the galaxy easly.

     

    Small ships needs to have weakness as well as big ships.

  2. Hello im new here id like to suggest some ideas to have better balance for this game. I guess we all know that there is no limitation in this game so that is causing some issues i believe (especially in PVP) so id like to suggest some ideas about ship creation and weapons

     

    So lets talk about ship creation first.  There is no certain ship class when it comes to build something mostly because there is no limit, you can create a ship that is larger than any station etc.

    So how about we put some limitation to build mode?

    Before you give name to your ship, there should be an option to select which ship class you want to build and if you have enough money for it you can start building your ship

    E.g

    You want to build a Corvette so you select Corvette on the menu and pay around 150K money for its base block to build it. Of course each block you put will take money from your pocket like before.

     

    So what is the point? Point is you are not able to build a oversized corvette that is maybe larger than Battleships. That is how limitation will work

    A Corvette will get max 5 system upgrade so we know that system upgrade is up to ship volume.

    There will be a limit about ship volume so that means

    If you select Corvette, you need to build till you reach 5 system upgrade so that is 800K and shouldn't be higher than 1.500K then it will be a Corvette class.

    So you will be able to build a corvette class between 800K - 1.500K ship volume.

    E.g

    Fighter        : min 1K - max 200K volume - 1-3 System Upgrade

    Bomber      : min 250K -  520K Volume - 4 System Upgrade

    Corvette    : min 800K - 1.500K max volume - 5 System Upgrade

    Frigate        : min 2.000K - 4.500K max volume - 6 System Upgrade

    Destroyer : min 5.000K - 11.750K max volume - 7 System Upgrade

    .

    .

    .

    Carrier    :  min 59.348K - 75.950K max volume - 12 System Upgrade

    .

    .

    Dreadnought : min 107.554K - 135.600K max volume - 14 System upgrade

    Titan                    : min 148.371K - 254.700K max volume - 15 System Upgrade

     

    That is just an example so don't stuck to numbers here. So does that mean you can create a Titan that can have 15 System Upgrade and around 5000k volume? No of course we all know that System upgrade is up to ship volumes so

    If you want to get 15 System upgrade you need to select Titan class and build till you get to minimum 148.371K volume and max 254.700K volume so more than 254.700K is not allowed that is the limit.

    You can't build less than 148.371K if you select Titan class. So 1000K titan class ships are not possible. That is same with other ship classes aswell.

     

     

    Now let's talk about weapons and weapon sizes

    Instead of having size 0.5-1.0-1.5-2.0 weapons how about we give ships small-medium-large-xlarge weapon classes? Maybe Titan weapon classes to make them special? This idea is similar to Stellaris-Eve online but mostly Stellaris. Instead of mounting full chainguns or railguns on to ships how about mounting variety of weapons on each ship?

     

    Let's say there is no size 0.5-1.0 etc weapons but only small-medium-large-xlarge and Titan weapon classes. Of course this will be up to ship class you choice

    A corvette should get;

    x4 Small Turret                    (technically 0.5 size weapon)

    x2 Medium Turret              (technically 1 size weapon)

    x1 Medium Missile/Torpedo Slot 

     

    so there will be no more than that and basically turret upgrade slots will  be no more. I guess it can be changed to something that improves your gun range,damage etc?

     

    Meanwhile a Titan will get

    x8 Small Slots (for point defence or something like that)

    x6 X-Large Slots (anti-ship weapons mostly)

    x3 X-Large Missile Launchers

    x1 Titan slot (massive coaxial weapon)

     

    after this you don't need to worry about which weapon you wan't to use because they are not going to take slot from your armed turrets etc.

    x8 Small slots means you can mount 8 small weapon and also x6 X-Large slots as well as a Titan cannon

     

    In total you will have 15 Turret on your Titan class ship. 

     

     

    About Torpedo/Missile Launchers

     

    How about seperating them from guns? I am talking about Seeker Launcher Missiles. So like i said above Corvette can get Medium Missile/Torpedo Slot right? There will be new block types called;

    Small Missile Launcher Block            -  will be used against small,fast and agile ships

    Medium Missile Launcher Block    -  against medium sized ships like Destroyer,Cruiser etc can be effective against larger ships too

    Large Missile Launcher Block          -  against capital ships like Battleship,Dreadnought,Titan...

    Torpedo Launcher Block                      - this is mostly for bombers and special ships i can't decide that its up to devs.

     

    so what do you guys think?

     

     

     

     

     

     

     

     

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