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TerminationShock

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  1. On a dedicated server, one ship in our alliance keeps being "restored", which ends up meaning it won't jump when escorting another ship, and resets its turret assignments every time someone enters the ship or jumps it to a new sector manually. We're not sure when this started. It may have been after jumping out of a large fight. The ship was constructed on top of a captured pirate cruiser, and when it was rebuilt with a new design, a number of Osprey-class torpedos appeared in its newly-built torpedo storage. There don't seem to be any relevant logs other than the occasional "Restoring 41's craft Escort Ship" when someone enters the ship or jumps it. 41 would be the alliance's ID, and "Escort Ship" the name of the ship. Server version is 0.30.2, running on Windows 10.
  2. Really impressed with how good this is in general. I do have a few features that I've wanted that I think would greatly improve ship building: View Menu: Toggle block types - instead of only being able to select a single visible block type, add the ability to turn each block type on or off independently Hide selected blocks and Reveal all hidden blocks - for more fine-grained control over which blocks are visible Reposition selected blocks - make minor adjustments to the position of the current selected blocks, probably using arrow keys for more fine control, without having to delete and re-add the blocks Mirror selection - copies the current selected blocks to the mirror position based on current mirroring settings. Thisbe especially helpful for fixing up destroyed blocks on captured ships where it doesn't remember the original design when you repair
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